Comments (1)
We currently don't really support rotated displays, in part because I have no idea how DXGI reports display modes for them and whether or not apps have to be aware of the rotation.
I'm also not sure what the expectation here is though, the game is not aware of multi-monitor setups and only queries display 0, and I don't know if changing the "main" display at an OS level has any effect at all on the way EnumDisplayMonitors / EnumDisplaySettings report things.
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