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gelavolt's Issues

Rework input system

Reworking the input system is necessary for getting versus ready, along with controller support across four platforms.

This necessitates splitting the InputDeviceManager class into separate InputDevice classes (KeyboardInputDevice, GamepadInputDevice, and AnyInputDevice), The Any variant will be used for the main menu and single player modes, while playing multiplayer or entering a rebinding menu should only allow one device.

Rewrite Save Data Management

Relying on the intricacies of the Haxe Serializer turned out to be insufficient for this use-case. To ensure the most compatibility between updates, GelaVolt should use a simple, custom serializing format that only stores data that is different from the default, i.e. overrides.

Another nice addition would be a save data versioning system and a migration pipeline. If the current save is v5 and GelaVolt loads a v2, it should be able to migrate v2 -> v3 -> v4 -> v5.

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