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kotlin-native-opengl's Issues

Building on Windows Subsystem Linux (WSL)/Linux Environment does not work without modifications

In the shell script, it works on windows I presume outside of a linux subsystem with bash installed however inside of a linux subsystem you have to modify line 93 to produce a unix executable instead of a windows executable. The line is as follows:

g++ galogen.cpp third_party/tinyxml2.cpp -static -o build/galogen/galogen.exe

This does not work in a linux environment. I would suggest modifying gradle so that dependent on the environment it passes to the function an argument of whether to generate an executable or not (or something like that).

Secondly, the CMake generator on line 36 needs to be changed from a CodeBlocks generator to a standard Unix generator. I would suggest making this selective in the gradle file for any CMake generator as there are many different ones.

After changing those two lines, installing the necessary packages I was able to get it to build successfully in a windows linux subsystem.

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