dmckinnon / stereo Goto Github PK
View Code? Open in Web Editor NEWA tutorial on stereoscopic depth maps, focusing on triangulation and rectification
A tutorial on stereoscopic depth maps, focusing on triangulation and rectification
Thank you very much for this thorough tutorial. Very informative!
Can you provide some example images + camera matrices in order to see how the input for this program must look like? It would be nice if you added an example.cpp which loads some images + camera matrices and calls the main method.
There is no file named "Estimation.h". How can I get this file? Thank you. ^ . ^
Hi, i have read through ur code and appreciate your works!
I have a question that would request help from you. I have a cross eyed stereo camera (both tilt inwards toward my object) and when i compute the disparity map, i got gradient depth (because of angled camera) instead of constant as it it flat on the table.
I been searching for ways to transform the image plan so that the object looks frontal view as it it put flat on the table.
i saw the formula from the paragraph "The Physical method - camera calibration and fundamental matrix, or given essential matrix" but i not really understand, would like to ask is it applicable to my case??which i wan to remove the gradient disparity as the object is put flat on table while maintaining cross eye stereo camera
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