No idea what this could be but it mentions this mod, so... I guess this is probably the best place to post it. I do have some other mods: Codex Arcanum, DX Tarots, Fusion Jokers, Jank Jonklers, Mika's Balatro, More Fluff, and The Autumn Circus.
:: ERROR :: StackTrace :: Oops! The game crashed
[string "--- STEAMODDED HEADER..."]:389: attempt to index field 'data' (a nil value)
Stack Traceback
===============
(1) Lua local 'handler' at file 'main.lua:6085'
Local variables:
msg = string: "[string \"--- STEAMODDED HEADER...\"]:389: attempt to index field 'data' (a nil value)"
(*temporary) = Lua function '?' (defined at line 6126 of chunk main.lua)
(*temporary) = table: 0x01d7e84655e0 {1:table: 0x01d7e8465628}
(*temporary) = string: "Oops! The game crashed\
"
(2) Love2D metamethod at file 'boot.lua:352'
Local variables:
errhand = Lua function '?' (defined at line 6084 of chunk main.lua)
handler = Lua function '?' (defined at line 6084 of chunk main.lua)
(3) Lua field 'get_dollars_node' at line 389 of mod Divvy's Preview (dvpreview)
Local variables:
(*temporary) = table: 0x01d7e4142200 {n:3, config:table: 0x01d7e41422b0}
(*temporary) = table: 0x01d7e4142330 {}
(*temporary) = table: 0x01d7e40d3268 {n:4, config:table: 0x01d7e40d3318}
(*temporary) = table: 0x01d7e40d3398 {}
(*temporary) = table: 0x01d7e40d33f8 {n:5}
(*temporary) = table: 0x01d7e40d3478 {id:dv_pre_dollars_top, func:dv_pre_dollars_UI_set}
(*temporary) = table: 0x01d7d70e6950 {update_text:function: 0x01d7d70e6b30, draw:function: 0x01d7d70e6c50, pop_in:function: 0x01d7d70e6b90 (more...)}
(*temporary) = table: 0x01d7ccafebe8 {string:table: 0x01d7e40ecfa0, W:0, shadow:true, H:0, colours:table: 0x01d7e8465350 (more...)}
(*temporary) = table: 0x01d7e40d3528 {bump:true, string:table: 0x01d7e40d3638, shadow:true, scale:0.5, spacing:2 (more...)}
(*temporary) = table: 0x01d7e835a208 {}
(*temporary) = Lua function '(anonymous)' (defined at line 262 of mod Divvy's Preview (dvpreview))
(*temporary) = table: 0x01d7d308a938 {bot: +??, top: +??}
(*temporary) = nil
(*temporary) = string: "attempt to index field 'data' (a nil value)"
(4) Lua global 'create_UIBox_HUD' at line 181 of mod Divvy's Preview (dvpreview)
Local variables:
contents = table: 0x01d7dda64fc8 {nodes:table: 0x01d7dda65128, n:7, config:table: 0x01d7dda65078}
score_node_wrap = table: 0x01d7d5e57c30 {nodes:table: 0x01d7e85327b0, n:4, config:table: 0x01d7d5e57ce0}
dollars_node_wrap = table: 0x01d7e41420c0 {nodes:table: 0x01d7e41421b8, n:3, config:table: 0x01d7e4142170}
(*temporary) = C function: builtin#91
(*temporary) = table: 0x01d7dcc29b98 {1:table: 0x01d7dcc29bf8, 2:table: 0x01d7e41a78d8, 3:table: 0x01d7d5e57c30 (more...)}
(*temporary) = table: 0x01d7e41421b8 {}
(5) Lua upvalue 'alias__Game_start_run' at file 'game.lua:2351'
Local variables:
self = table: 0x01d7d306fa08 {STAGE_OBJECTS:table: 0x01d7d30b4100, ANIMATIONS:table: 0x01d7d30b46f8, C:table: 0x01d7d30b4788 (more...)}
args = table: 0x01d7e81fb138 {stake:2}
saveTable = nil
selected_back = table: 0x01d7d7061160 {unlocked:true, discovered:true, alerted:true, name:Blue Deck, unlock_condition:table: 0x01d7d7061370 (more...)}
CAI = table: 0x01d7d6fd4670 {discard_W:2.0487804878049, discard_H:2.7512195121951, deck_W:2.2536585365854 (more...)}
(*temporary) = table: 0x01d7d5858cc0 {remove_group:function: 0x01d7d5859cb0, __call:function: 0x01d7d302eeb8 (more...)}
(*temporary) = number: 1.00121e-311
(*temporary) = table: 0x01d7ccadeae0 {}
(6) Lua method 'start_run' at file 'Mods/TheAutumnCircus-0.2.2/overrides.lua:170'
Local variables:
self = table: 0x01d7d306fa08 {STAGE_OBJECTS:table: 0x01d7d30b4100, ANIMATIONS:table: 0x01d7d30b46f8, C:table: 0x01d7d30b4788 (more...)}
args = table: 0x01d7e81fb138 {stake:2}
(7) Lua field 'func' at file 'functions/button_callbacks.lua:2929'
(8) Lua method 'handle' at file 'engine/event.lua:99'
Local variables:
self = table: 0x01d7cc9d0a98 {created_on_pause:true, complete:false, start_timer:true, blocking:true (more...)}
_results = table: 0x01d7d5ef7b60 {pause_skip:false, time_done:false, blocking:true, completed:false}
(9) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x01d7d5efc420 {queue_dt:0.016666666666667, queue_timer:1549.476627843, queues:table: 0x01d7d5efc468 (more...)}
dt = number: 0.0120031
forced = nil
(for generator) = C function: next
(for state) = table: 0x01d7d5efc468 {achievement:table: 0x01d7d5efc650, other:table: 0x01d7d5efc698, unlock:table: 0x01d7d5efc578 (more...)}
(for control) = userdata: NULL
k = string: "base"
v = table: 0x01d7d5efc5c0 {1:table: 0x01d7ce8b76b0, 2:table: 0x01d7cc9d0a98, 3:table: 0x01d7e3f90710 (more...)}
blocked = boolean: false
i = number: 2
results = table: 0x01d7d5ef7b60 {pause_skip:false, time_done:false, blocking:true, completed:false}
(10) Lua upvalue 'gameUpdateRef' at file 'game.lua:2462'
Local variables:
self = table: 0x01d7d306fa08 {STAGE_OBJECTS:table: 0x01d7d30b4100, ANIMATIONS:table: 0x01d7d30b46f8, C:table: 0x01d7d30b4788 (more...)}
dt = number: 0
http_resp = nil
(11) Lua method 'update' at file 'main.lua:537'
Local variables:
arg_298_0 = table: 0x01d7d306fa08 {STAGE_OBJECTS:table: 0x01d7d30b4100, ANIMATIONS:table: 0x01d7d30b46f8, C:table: 0x01d7d30b4788 (more...)}
arg_298_1 = number: 0.0120031
(12) Lua field 'update' at file 'main.lua:131'
Local variables:
dt = number: 0.0120031
(13) Lua function '?' at file 'main.lua:75' (best guess)
(14) global C function 'xpcall'
(15) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 46 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])