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Stargazers

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gameoff's Issues

Create Items

  • Blood Money
  • Penny Saved Penny Earned
  • Glass Houses Throw Stones
  • Fast and Loose
  • Hot Potato
  • When It Rains, It Pours
  • Pull a Fast One
  • Horsing Around
  • Quick Buck
  • Run for Your Money
  • Safe and Sound
  • Scot Free
  • Bottom of the Barrel
  • Second Wind
  • Seeing Red
  • Shoestring Budget
  • Silver Bullet
  • Small World
  • Son of a Gun
  • Stick to Your Gun
  • Straight and Narrow
  • Survival of the Fittest

Create Modifier System

The system that allows passives to execute. Preferably easier to expand as we come up with new ideas.

Bullet Issues

  • Not Hitting Walls
  • Duration is Frame Based, should be range based
  • Speed is not frame dependant
  • Damage dealt is a flat 1
  • Bullets Move Backwards

Create Weapons

  • This Is Not A Cliche
  • Fire On My Belly
  • Gum Up The Works
  • Hat In The Hand
  • Ice Breaker

Create UI

  • #13
  • Main Menu
  • Treasure Interface
  • Merchant Interface
  • Create Victory Screen
  • Create Death Screen

Create Enemy Base

The basis from which all enemies should grow. Can take damage, be killed.

Create Character Controller

We need a character that is capable of Running and Dashing

  • Planar Movement
  • Dash
  • Shooting
    In terms of shooting, it needs only tell the weapon to activate. What the weapon actually does when triggered is not the concern of the character controller
  • Interact With Objects
  • Make Camera Follow Player

Create UI Visuals

  • Font
  • Menu Background
  • Slider For Inventory
  • Buttons
  • Main Menu
  • Death Menu
  • Victory Menu

Create In Game HUD

(Refers only to technical aspect of it)

  • Health Bar
  • Clip Indicator
  • Reload Indicator
  • Money Displayer
  • Inventory Displayer

Bugs

  • Title Screen says "GAME TITLE"
  • Egg Vomit doesn't disappear on new levels
  • Bat is too hard
  • Player Character keeps moving when opening stuff
  • Stone Thrower (non-boss version) does not drop coins

General Issues

  • Game Crashes On Player Death
  • Check All Modifiers Working As Expected
  • Weapons need Descriptions and Etc.

Create Progressive Dungeon Generator

Bi-dimensional, with discrete rooms. Should support special rooms. I think we should have all rooms of a level within the same unity scene

  • Generate Random Adjacent Rooms
  • Connect Generated Rooms
  • Allow Off-Center Bounding Boxes
  • Allow Multiple Bounding Boxes per Room
  • Generate Unique Rooms
  • Editable Chance Per Unique Room
  • Generate Required Rooms
  • Generate Boss Rooms
  • Generate Stuff Inside Rooms
  • Create Rooms With Tilesets
  • Create Treasure Room
  • Create Merchant Room
  • Create Level Progresser
  • Create Game Ender

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