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License: MIT License
An interface between rust and unity. Use rust in unity, for modding or scripting.
License: MIT License
Currently, we only implement most timing variables. We should aim to add them all at some point.
When calling an external function (rust -> c#), memory increases with seemingly no end. I'll take a closer look at it asap.
We need to implement all of unity's Mathf
functions natively into runity's Math
module. This is pretty key for good scripting support.
Quaternions are currently not working properly. We should aim to have them working ASAP, since they're a big part of rotations in unity.
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