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dimava.github.io's Issues

Inverter broken

Not sure if this is still being maintained, but the inverter seems to be broken. It wouldn't show on the toolbar despite unlocking it until I enabled "All Buildings Unlocked", and now it won't accept any input.

doesn't work as of today, gives fatal error on game startup

Hello. Thank you for this useful tool! It was always working perfectly fine but it stopped working today. If installing it by adding the https files, the game shows this error message on startup:

"Oh oh, it looks like you ran into a fatal error

This is the error code:

ReferenceError: game is not defined at a0_0x193066
(file:///C:/Games/Steam/steamapps/common/Increlution/resources/app/gniller-min.js:1:873008) at eval (eval at updatehack
(https://dimava.github.io/mods/inc/speedhack.js:81:2), :1:28)"

If installing it locally then the game works as usual but the speedhack and other features just don't work or show up at all. A couple of days ago everything was working fine.

Increlution scripts broken

As of the latest update, your Increlution scripts pop a notification saying "The script is broken, please ping Dimava to update it!" so here's your ping.

There appears to at least be something going on with the time script; it somewhat-works, but sometimes lowering speed down to 1x actually speeds things up and vice versa.

Sorry I'm not more help now, although lmk if there's any logs/tests I can provide to help diagnose if you can't reproduce the issues.

Repeater unlocked since level 1

Basically title... I can place a repeater at level one without having any prior savegame. Tested it on different computer aswell.

Speedhack mod gives inaccurate progress.

I've been working on the Gen3 Stone Hut problem. Which is helpful because it provides a quantifiable end state (seconds from completion).

When I run it without the mod, I end up 4s short of completion when I die.

When I ran the exact same run at 5x speed, I ended up gaining about another 10 seconds over the course of the generation. I can't say where the slippage is occuring, but it's there.

Running it at 2x speed had less of an overall effect, but still substantial, and I got the same effect using the timeskips as well.


Wiping a save and then running the folloeing sequence is enough to see a difference:

berry, wood, berry, wood, berry, explore, explore.

5x speed did it 1 in-game-second faster.

Speedhack.js is outdated

Will the increlution speedhack still be updated? Since it seems to be outdated since the july update.

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