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otherloader's Issues

Wrong version number in OtherLoader.cs

In the source for v1.3.5 in Scripts/OtherLoader.cs, line 21 lists otherloaders version as 1.3.4

[BepInPlugin("h3vr.otherloader", "OtherLoader", "1.3.4")]

Packages that have a dependency of 1.3.5 or greater fail to load because of this.

Odd FPS and GPU Utilization Issues

Everything Works Just Fine With Any Mods Except For OtherLoader. When This Is Installed I Have Almost No GPU Usage Compared To My 60-85 Percent Usage Normally, And AT MOST 4 FPS. No One Else Seems To Have This Issue So Idk What The Problem Is.

Error on load

I'm getting the following error while my game is loading, I'm new to h3vr modding and am using r2modman

[Error :OtherLoader] Failed to load mod (C:\Users\Kevin\AppData\Roaming\r2modmanPlus-local\H3VR\profiles\Default\BepInEx\plugins\devyndamonster-OtherLoader\resources\ : otherloader_assets)
[Error :OtherLoader] System.MissingFieldException: Field 'FistVR.FVRObject.IsModContent' not found.
at OtherLoader.ItemLoader+d__12.MoveNext () [0x00000] in :0
at Stratum.Extensions.ExtIEnumerator.g__MoveNext|5_0[Exception] (Stratum.Extensions.<>c__DisplayClass5_0`1& ) [0x00000] in :0

LogOutput.log

Spawning objects through the Pen with the Spawner Tablet from the Toolbox does not work.

You are unable to spawn objects with the spawner tablet pen. This was tested with both 1.3.7 Thunderstore Release, and 1.3.8 Beta Release. When attempting to spawn an object using this method, this error occurs.

[Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2<string, FistVR.ItemSpawnerID>.get_Item (string) <0x001c5>
FistVR.IM.GetSpawnerID (string) <0x00032>
FistVR.ItemSpawnerV2.ExternalSpawnFromLaserToPoint (UnityEngine.Vector3) <0x0029c>
FistVR.TP_Palette.StylusClicked (FistVR.ToolPanelStylus) <0x001d8>
FistVR.ToolPanelStylus.UpdateInteraction (FistVR.FVRViveHand) <0x00060>
(wrapper dynamic-method) FistVR.FVRViveHand.DMD<FistVR.FVRViveHand..Update> (FistVR.FVRViveHand) <0x03095>

Otherloader 1.2.0 - Secondaries and Tutorial Blocks won't load

Hope this report helps

Secondaries on select custom weapons will not load, while others do.

My sample set is the NEXT Visions collection. Among the 16 weapons of the collection, which all load in the original Item Spawner, only a few weapons have their secondaries available.

  • M107 and XM500 NGS has its magazine secondary

  • Scout NGS has its magazine secondary

  • Bren NGS has both its secondaries, making the max secondary amount a total of 2

The M107, Scout, and XM500 have their IDs and ISIDs filled out completely, however, the Bren's ID has the magazine related assets unfilled. This makes it confusing as it seems the issue is unrelated to IDs and ISIDs?

I hope you give the sample set a shot as it contains various weapons with assets filled and unfilled with mixed results.

By extension, I wanted to ask if Tutorial Block support was added or not? This is less on hard data and could be an issue on my part, but my tests come out with the "Tutorial Soon!" message remaining. I would only hope for a response but again, iffy on what it could be, could be me or the loader.

The attachment provided is my sample Tutorial Block listing to help debunk what it could be, if support is available.

tutblock

Appreciate your hard work Devyn!

Newest Version 1.0 Not Compatible with Older Mods or Dependencies

Just recently came back to H3 and when I updated OtherLoader to Ver 1.0 on r2modman none of the mods would load as an error would pop into the console saying that Melon Mags depends on OtherLoader Ver 0.2.0 and that the dependency is not installed. This has only started to happen 3 days after OtherLoader has been updated to Ver 1.0 not sure if this is an issue from other mods not being updated or something. I will note that I am on Windows 11 but that should not be the issue with mod loading.
image

MP5 variants missing from new item spawner.

Anton pushed a change for how they're shown in the item spawner and Otherloader causes them to disappear, only showing the A1, -40, -10, and SD. This change was made on U107A1

You can still spawn in the other variants if you had them vaulted, they just don't show up in the actual item spawner list.

Infographics Don't Support Secondaries

Adding an ItemspawnerControlInfographic to a ItemspawnerID marked as a secondary will cause the infographic to be overridden by its parent ItemspawnerID.
Reproduction: Add an itemspawnerControlInfographic to an ItemspawnerID. Make that ItemspawnerID a secondary of another object. The original ItemspawnerID will not display its infographic, and will instead display the infographic of its parent object (including if the field is empty)

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