Comments (1)
The spells stealing code has been implemented.
Original comment by mefistotelis
on 31 Jan 2013 at 9:42
- Changed state: Fixed
from keeperfx.
Related Issues (20)
- Alliance between Keeper and Good player HOT 1
- "dashboard" doesn't size correct when played in high-res HOT 7
- Several issues/defects HOT 1
- Imps walking around columns in treasure room HOT 10
- Creatures can't attack or do any spells HOT 3
- Imps/creatures routing doesn't spread the complete area HOT 3
- Traps number not consistent HOT 25
- Level Script - Alliances on and off HOT 3
- Creatures dont recover health with lair HOT 3
- Green/Red cube vanishes HOT 2
- Imp's stuck carrying something HOT 4
- Room costs, door and trap costs from custom creature.txt are not applied HOT 2
- Imps don't carry corpses to graveyard HOT 2
- Reproducable game freeze in level 14 HOT 4
- A creature attacking invisible creature HOT 1
- Dropping prisoner into torture chamber causes friendly creatures to attack HOT 4
- Sub dungeons could work better HOT 1
- find_creature_to_be_placed_in_room crashes HOT 2
- Allow any number of save games HOT 1
- Cursor doesn't adapt to smaller walls HOT 3
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