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brainout's Issues

Rebalancing during assault.

Players can suddenly be killed during assault due to a rebalancing, normally this is only an inconvenience but seems unintended for the assault gamemode.

Test Env

Is there any way to build up test envirement locally? I mean, master server, player data saving and other.

AssetManager: sound assets take half of loading time

all the assets load with a regular time of milliseconds except sound assets, which take a long time to load (half of loading time).

Sound loading duration is approximately 18 seconds (starts at 0:09)

brainout-2022-03-23_19.49.51.mp4

Tested with processor AMD Athlon 3000g, Ram: 6 GB

Lag spike when switching weapons.

A lag spike occurs, freezing the game when switching weapons. This does not happen reliably, and it is therefore hard to reproduce which specific switch from which weapon actually causes it.

make_data.py TypeError

/usr/bin/python2 /home/qaz/Programming/Java/brainout/scripts/make_data.py
Warning: no private key, making data without signing!
Building for platform client
Executing script 'Copy binaries'...
Executing script 'Prebuild packages'...
Copying package 'base' for platform 'client'
Processing smart package '../data/packages/base/smart'
Traceback (most recent call last):
  File "/home/qaz/Programming/Java/brainout/scripts/make_data.py", line 35, in <module>
    config.make_data(platform)
  File "/home/qaz/Programming/Java/brainout/scripts/config.py", line 40, in make_data
    script.call(platform)
  File "/home/qaz/Programming/Java/brainout/scripts/config.py", line 27, in call
    self.method(self.src, self.dst, platform)
  File "/home/qaz/Programming/Java/brainout/scripts/scripts.py", line 143, in prebuild_packages
    process_smart(path, contents, platform_filter_rules)
  File "/home/qaz/Programming/Java/brainout/scripts/scripts.py", line 449, in process_smart
    pieces = [process_piece(file, piece) for piece in text.split(u"--------")]
  File "/home/qaz/Programming/Java/brainout/scripts/scripts.py", line 436, in process_piece
    return hjson.loads(text, cls=CustomHjsonDecoder)
  File "/usr/lib/python2.7/site-packages/hjson/__init__.py", line 188, in loads
    return cls(encoding=encoding, **kw).decode(s)
  File "/home/qaz/Programming/Java/brainout/scripts/scripts.py", line 339, in __init__
    super(CustomHjsonDecoder, self).__init__(*args, tfnns_hook=self._parse_tfnns, **kwargs)
TypeError: __init__() got an unexpected keyword argument 'tfnns_hook'

Process finished with exit code 1

Players can reload weapons without needed

Some weapons (not all) are available to reload on the first use, even if they are not needed

  • Weapons can lost ammo if you reload it without unreload
  • Some unaffected weapons are the shotguns, pistols without ammo, etc
bug.mp4

(Initally reported by nashe#5656 in BrainOut's discord)

Players can receive damage in safe zones

The server can block players from attacking with their weapons in safe zones but nothing prevents to attack outside of the zone to others players.

Some people have reported that under recent hacks (A.K.A speed hack) they can kill people in the lobby (safe zone).
This could be solved canceling damage in chunks with flag shooting disable?

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