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pastemystnet's Issues

Error during serialization (android project)

I'm using this package in Unity for a mobile (android) project.
It works perfectly in the editor, but when I'm building to the target platform I get errors. After installing a newtonsoft.json version that should be fine with android (https://github.com/jilleJr/Newtonsoft.Json-for-Unity), I get the following exception on trying to create a paste:
An error occurred during serialization: Unable to find a constructor to use for type PasteMystNet.PasteMystPaste. A class should either have a default constructor, one constructor with arguments or a constructor marked with the JsonConstructor attribute. Path 'ownerId', line 1, position 11.

Did I make a mistake somewhere and/or is this something I can fix on my end?

update api to v2

hey there. since pastemyst v2 just got release, you might want to update your lib to support the v2 api.

the api is backwards compatible so this lib shouldnt break, but v2 has many more features and a better api to go with it.

i want to implement this to my bot

i want to implement this to my bot, the code(containing more than a specific amount of content) should be automatically detected, and use pastemyst link there. how to do this?

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