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burrow's Introduction

Burrow

A toy WebGPU deferred renderer built on my WIP hoard-gpu asset loading library.

Features

  • Deferred rendering with WebGPU!
    • Bloom: Not great, but there!
    • Compute skinning: Because it was fun.
    • Antialising support: No
    • Transparency support: Also no Now yes!
    • Anything approaching a useful abstraction layer: Nope!
  • glTF loading
    • Animations: Yes, badly!
    • Most extensions: No
    • Basis and Draco compression: Surprisingly, yes!
  • Point lights and Image based lights
    • Mathmatically rigorous: LOL, No.
    • Energy conserving: Ha!
    • Cobbled together from dozens of GLSL snippets found all around the web, smashed together without regard for compatibility until the result looked kinda plausible and I shipped it?: This is the way.

burrow's People

Contributors

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