Description
We need a core game idea. We've come up with many different ideas, but haven't really discussed or formally agreed on any of them. However currently, we have an incredibly good base game.
Current Game Implementation
The player has 3 different wizards to pick from: red, green, or blue. Each colored wizard has their own special abilities.
Color |
Description |
Attack Multiplier (/\) |
Speed Multiplier (/\) |
Resistance (/\) |
Dexterity (\/) |
Special Ability |
Red |
Strong and powerful, destroying all who dare defy him. |
1.5 |
1.1 |
0.1 |
0.6 |
A floor smash, killing everything within a 5 block radius. |
Green |
Built like a tank and as strong as a brick, this wizard can take a punch. |
1.1 |
1 |
0.5 |
0.75 |
Invincibility and regeneration for 8 seconds (40hp/sec). |
Blue |
Quick and fast, speeding through enemy ranks. |
1 |
1.5 |
0 |
0.5 |
Flash time - Moving so fast that everything else appears slow. |
Note: ( /\ ) means a higher value is better and ( \/ ) means a lower value is better
When hovering over a card to select a specific colored wizard, the game slows down time, making everything move in slow motion.
The player can move around the map by clicking on a tile. The wizard will then use A* pathfinding to figure out its way over to the player's selected destination.
The map is generated using cellular automata through several generations. The map consists of three things, The flooring, walls, and spikes. The spikes periodically extend up out of the ground, and if the player is on top of them, they will be damaged.
The player and some specific enemies are able to shoot laser projectiles at each other, causing damage to the one entity hit. Currently, we have two enemies: The chasing demons and stationary imps. The chasing demons will chase the player if within range, and use melee attacks. On the other hand, stationary imps will not chase the player. Instead, they will sit still and fire lasers when the player is within range.
I think that's about it for our current game implementation.
Figure Out the Core Design & End Goal
What will our core design and end goal be for this game? Will the game's idea be centered around "survive as long as you can"? Or will it be more like a strategic puzzle game, solving levels and fighting enemies along the way? This game could branch off into so many directions, as it is in a very flexible stage. We need to nail down our idea and final goal.
Some Ideas
- Have the game be "survive as long as you can" with multiple waves of enemies spawning in. There could possibly be power-up items to pick up and use, boosting the player's abilities in some way. In the end, when the player dies, the score will be uploaded to a server to be added into a leader board.
- Extending on this idea, we can have multiplayer games where 2 or more players can work together to survive the longest. When the players both die, the score will be saved into a different leader board than singleplayer.
- Extending on this idea even further, we can have multiplayer games where 2 or more players can battle each other, in a free-for-all.
Conclusion
We need ideas and we need to agree on one! Discuss below.