demipixel / autotorio Goto Github PK
View Code? Open in Web Editor NEWautotorio.com
Home Page: autotorio.vercel.app
License: GNU General Public License v3.0
autotorio.com
Home Page: autotorio.vercel.app
License: GNU General Public License v3.0
The blueprint tool does not place landfill under offshore pump
Instead of being able to replace stuff like concrete - I would like the be able to just remove it.
I don't understand what I'm supposed to do when this error happens.
Do I just rotate all pumpjacks?
0eNqVl91ugzAMhd/F1zDVTgKUV5mmqT9Rl62lCOi0quLdR9slTCqoJ1dAFT6c+hzbudB6f7J146qOygu5zbFqqXy9UOt21Wp//a0715ZKcp09UELV6nB9qk+H+nO1+aI+IVdt7Q+V3L8lZKvOdc7eGbeH83t1OqxtMyx4fDuh+tgOLxyr65cGiNYvJqEzlaka7vo+eaAIQBH2FCmmKQqhhFgkGygJbV1jN/cFeoKpAaYqAlMjTAMwzbhbgzAzJM6RqRBmjuQ2i2MWSJwmMBlhLpH/UwXmAmHyAoF6Ji8hJkcliQsIingnlQDNp73DiHnyQIF0zjpKQCAUcU86Qhcz+82i8otpBjEMcyQUcYyMmYEcw4hllIqDCmKZdOmhM0VcRpO0XbNyu48uHS77CZTJ/kiTHMwXoR3M+EIQX6RsnmE0hAmNxMxgIPFfhXXHzLXbLMbsUP+RPEqmGLOAdhtkqmZ2i4idgy4FCU1BWg+qgJyuoPbg48TClJitQ/VXIYbw5RcasRTiDZYopIkpRVCfVVkMkrH05DG9DGQipvEFgqGZTSEGSn0lZcjbGjGQL4fYZKAR//jue5uDniOhg0lIECQkrSIShA3VGnKQr0YC6UibmGFGTTCHk+PtfFn+O44m9G2b9rYgK3KRgpeLXPr+F9G+stM=
Hello,
This makes some sense, the entire curving section gets flipped about its midpoint, but this doesn't translate to a flipped blueprint. See the following original blueprint;
Turns into this blueprint when flipped along the Y axis
Just a heads up, this may not be worth fixing in the near term but it is good to catalog issues nonetheless.
Sorry if this has been post somewhere before i did look first, i am running space exploration mod and it has custom walls is there a way to use those custom walls to create a blue print, the mod takes out the normal wall that is required.
I mean, entirely.The website is not responding at all
Requested by /u/Totefm hoping for Spanish.
It would be cool to see a favicon on the site :)
@Suixinlei I set a CNAME Record on namecheap with Host cn
and Value autotorio.kouka.tech.
(the trailing period is necessary), but the site doesn't appear on cn.autotorio.com as it does on autotorio.kouka.tech... Any ideas?
First off, thank you for your app. It's very useful!
So I've been using it on a rail world map but I've noticed that when adding a radar to a very large ore patch, the radar coverage doesn't fully cover the mining outpost. Could it be possible to add an option that it adds a radar on each corner when the radar coverage is smaller than the mining outpost?
Also, by default, the radar seems to be at the opposite corner of where the ore is leaving the mining outpost. Could it be possible to bring out closer to where the ore leaves? For example, it should be next to the balancer, where all the belts are leading to.
Here's a blueprint I've used that display the issue:
Blueprint String
If red and green signal wires are also strung between power poles in a blueprint, putting the blueprint through Autotorio to add landfill under the entities sometimes removes the power lines between power poles, but not the red and green signal wires.
Oh the "How To Use" Page, under Step 5, there's a picture of placing the final blueprint. Clicking that gif brings up what looks like the gif from Step 1.
Hey!
I tried generating an oil outpost using bobs pumpjacks but it didn't work.
For reference, here is the string I used:
0eNqdl9uO2jAQht9lruOK8SEJeZVVVXGwWLcQoiSsFqG8ewOsnUpNtP9wBUHmiw/zzYxvtD1efNOGuqfqRmF3rjuq3m7UhUO9Od5/66+Np4pC70+UUb053Z+2561qLqfm92b3RzENGYV67z+p4uFnRr7uQx/8k/R4uP6qL6etb8cBS4yMmnM3/u1c3986oqz94TK6UqXM+G0Ysv9YGmZpjixdzrMMzkrz0vnIymgfWr97DrAzZAuTTZnIFiE7mOym9TuEnONznsgGIRf4+ecyconP2SUyI+Q1vs8mkVcImVc4OpJ5DZH5hSPkEkLj3imd0MW8d4yLVyQWZAfbF0INROPmqQm9WtiB/IUYwKILl41ZiMZt09O5QbYxrpsxMrTGdVPriF4oGHoSrOvbTTi892r8OM6gXP5FmuVIbEqlZ8Emjduk2H0HswJYKl1uASZQ5h6CT9hS4c/lSQOqe7p4IawxcilYfwprs7B+XBFOcayRaRqBISl+oIxhBAUpzhmbspZvBpTlDS5TTPJQQ2hwr1iLwE6e3qCKb3I5mLHDK+SVFCTjwsV0w1CfaXD5VMzXDOUIi8sX0y3Wr1jcvdgHPPq178GCK1g6PijkrBEfH3ZNsAL7YobTUMRZJ2+3zAx5vEE/btvVP5fzjD582z0G5GWhdcnrVaGH4S9S7gFI
The error is Error: bob_pumpjack_1 does not exist! You can add it by putting it into entityData.
.
It would be nice to be able to choose exactly what entities are generated. For example, I would prefer using Bob's fluid tanks mk3 instead of the vanilla ones. Same for turrets and so on.
What about defining some kind of alias where (advanced) users can define entity data for custom objects/mods?
For example, I could write the json file defining all Bob's pumpjacks and make it public or even give it to you so that you can incorporate it inside Autotorio.
Hi,
I really like the site you've set up, and would love to tinker with it myself. Unfortunately, I am not quite sure how to integrate everything into actually getting a testing environment configured.
Could you please add a Readme (with your preferred license choice), and include some basic instructions for those of us who are unfamiliar with your setup.
It is related to oil generator.
There is a wrong hint under the dropdown for modules, instead of If chosen, inserts 3 of the selected module in each pumpjack
, should be 2, because pumpjack allows only two modules.
As per title, it ignores rail grid snapping. In (very) rare cases, this can make it so that you cannot line up the miners with the ore patch properly. Maybe add a checkbox for moving the miners one block down/right/both (or up/left/both)? Or, you could always allow the player to drop a rail segment onto the ore patch in the input blueprint, and use that to align the miners, but that'd be more work on your part.
Input string:
0eNqNj8EKwjAQRP9lzluwoRaaXxGRVhdZSDelSdVS8u821YOgB4+zzLydWdC5iYdRNMIukLPXAHtYEOSqrcu3OA8MC4ncg6Btn1WIXrm4t84hEUQv/IAt05HAGiUKvyibmE869R2Pq+FXnjD4sEa85m8ZYwgzbFGalOiLYf5iFG9IZqyltvL2YyvhxmPY/HVVmf2uaUxdpfQE499ZXg==
Using these settings here:
http://www.autotorio.com/?belt_type=Fast%20Transport%20Belt&undergroundBelts=false&trainDirection=Left&minedOreDirection=Up&minerSpace=2&useStackInserters=true&botBased=false&requestItem=Iron%20Ore&turretType=Laser%20Turrets&turretSpacing=2&walls=true&wallThickness=2&wallSpace=9&exitRoute=true&locomotiveCount=2&cargoWagonCount=8&concrete=None&borderConcrete=None&trackConcrete=None
With this balancer I whipped up:
0eNqdl+tqg0AUhN9lf5viXry+Sikll6UsmI3opiQE370aoYQw3XTnl2j0c07OnFn3Jnbd2faD80G0N+H2Jz+K9v0mRvflt91yLVx7K1rhgj2KTPjtcTmzl36w47gJw9aP/WkIm53tgpgy4fzBXkQrp+zfkLHvXAh2eHhcTR+ZsD644Owq6H5y/fTn426+s5WvpGSiP43z4ye/vH9GbkwmrvOhmBZpTziVjlMRnE7H6QjOJOPyCK1IFycjuDIZF/vnqmRaTFudTIu1ofnbuaCfb8WKMggl8xSWjLMk7TYNefww6HmCD26w+/W3EtF1QuV5vHBDOxkXXrBzhnFlQqUqXmnFDhlWVrNT9tRgheANZW0FYzmnrSghT6Zo+3UfZinGyLhMzfYDKzNMB3KIKtgGYGUlG1XytfFURTQEV12zwYKrbshcgTSdk2bBNEkmi3wd9VoxCyZMLE1/UcGB09SEYGXsooGFlazzMI4ZCVxmTfoE62qIpRHqMjm7EYALrZFs3mGcYm2LcZr0GqbRn08YV5AOwbSSTDlMq8iNwEybN6L3bWv7sFXOxLcdxjX4jFFF3jSqnO/9AYoGLUw=
There are impossible/overlapping parts at the corners, which Factorio autoresolves. It also does not put power lines on the east and west walls, and the lines on the north and south do not get placed, as they are supposed to be placed inside the turrets.
Foe example this blueprint throws aforementioned error:
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
I'm receiving the error below, but it isn't clear to me what "entityData" is and where this needs to be put in. A FAQ would help.
logistic_train_stop_output does not exist! You can add it by putting it into entityData.
I think there should be an explanation on the page itself on how to use it. I came from reddit, so I know. But if I would send this cool webpage to a friend, he wouldnt know that he needs to place walls or import blueprints in order to use this website.
The following string contains two belts which are not connected via the placed splitter:
https://pastebin.com/uFeFYnEA
The input string was:
0eNqNkMEKwjAQRP9lzinYWCvmV0Sk1UUC6aYkW7WU/LtNvRQR9DjLzpvZndC6gfpgWWAm2IvnCHOcEO2NG5dnMvYEAyvUQYGbLqsonql4NM4hKVi+0hOmTOqnUULDsfdBipacrMw6nRSIxYqld4VFjGceupbCTP8WrtD7OFs858SM2SqMMEW5T7nNB0P/xSh0tUAyYy61HGBWj1K4U4jLfl1Verc5HHRdpfQCTBVt/A==
I used these settings:
http://www.autotorio.com/outpost?modded=false&belt_type=Fast%20Transport%20Belt&undergroundBelts=false&trainDirection=Right&minedOreDirection=Bottom&minerSpace=0&useStackInserters=true&includeRadar=true&botBased=false&requestItem=Iron%20Ore&turretType=Laser%20Turrets&walls=false&includeTrainStation=true&exitRoute=false&concrete=None&borderConcrete=None&trackConcrete=None
First off, amazing job with this! It's really helpful for lazy people like me!
I like to place radars in my outposts so I can keep an eye on things from a distance, so it would be neat if the tool could add radars somewhere in the free space.
First, I love this tool. Oil outposts are one of the last things that are difficult to automate, and this does a great job.
Second, I posted the issue on reddit: https://www.reddit.com/r/factorio/comments/hlh4hx/error_when_using_autotorio/ but I'll repeat it here for reference.
I'm working on my first city block base, and trying out Autotorio for the first time, since making oil outposts is a pain. This also happened on my first outpost, but I shrugged it off as first time stupid user syndrome. But since it happened on my second it seems suspicious.
Here is a screenshot of the error that pops up in game:
Image showing the errors:
Error while importing string:
Unknown signal type: entity in property tree at ROOT.blueprint.icons[0].signal
Unknown signal type: entity in property tree at ROOT.blueprint.icons[1].signal
The blueprint is 38 pump jacks (rail world settings, so very big patches). Since I'm playing with biters off, and doing a city block, I turned off almost all the options in the tool (no defenses, no train station). All it does is connect up and power the pump jacks.
The blueprint did work, so I'm not sure what the message means.
Input blueprint string:
0eNqVl91ugzAMhd/F11ARm0DhVaZpom3UZWtTBHRaVfHu42dJJ3UXJ1f8f8TxOXZyp93patrOuoHqO9n9xfVUv9ypt0fXnOZ7w601VJMdzJkScs15vmqv5/aj2X/SmJB1B/NNtRpfEzJusIM1K2O5uL2563lnuumF568Tai/99MHFzX+aIPlGJ3SjOuXtRk/sg+3Mfn3OY/KEZACZFoEpCFMApgrIDEHmCDIwFRS6RpghdFUhzAJglgFZIMgSQLKKY26RrOvA1AizigodEpLKkNizAFUQFHERF5FQyEezhlYqJCYlEDTkCVK9QqyUStxANTTQIFJIowrx0lKRfgsJBEXclJZxTMRN7JGY8KuYJEEVlCEv+WFComcFZcjPJhQ5Y0byoUMJYolJOjbMPKLHQeWTEQ/5+pFDxCKqJkGmZMQ/oSJhyId9+qFr7PF9SKfD6ZlbrNLMxv8okGMe+oaEI1mMcLCeJipmBkEmRzUKBclHENdsPRLSuORRfQJbcomOWRtiS0NBrPMoQlC1FMQ6PkUMWUegzuP1OZ8ATMhIPu/8T4qmTcyy1an/7IwS+jJdv7xQlqJUIZXW+Tj+APQOPfg=
Output blueprint string:
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
It's very handy in Factorio that when you ask it to export a string that there's a handy button to click and copy the string to the clipboard. Perhaps this tool could use the same thing on the blueprint result dialog?
I would have put a pull request out but I was having some serious trouble building this project. Maybe it might be worth adding some CI so at least there's some tested "documentation" on building this? That's another issue. Anyway, I would have looked here to start adding this feature and this little tidbit of code.
document.execCommand("copy");
When I try to run the project with "node app.js" I get this error message.
I took the following steps to eliminate the error message:
I fixed the 2nd error by running "scripts/postinstall.js", but the 1st is remained here.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.