deltajordan / botw-save-manager Goto Github PK
View Code? Open in Web Editor NEWBOTW Save Manager for Switch and Wii U
License: GNU Affero General Public License v3.0
BOTW Save Manager for Switch and Wii U
License: GNU Affero General Public License v3.0
I started the game on Switch and then converted the save to the Wii U format.
While playing on Switch my Hero's Path worked without any issues, but on Wii U it doesn't show my actual movements. Instead, when I forward it, all that it shows is me teleporting to a random place on the map (including to places I've never been to, like the middle of the ocean), dying, and then teleporting somewhere else, over and over, until at last I teleport to the spot I'm currently standing.
If I delete the tracker files (thus resetting the Hero's Path) it proceeds to work normally, so it's not that big of an issue, but my progress from the Switch save seems to be corrupted in some way. Including the tracker files below in case it helps.
trackblock.zip
Hi, I'm trying to convert a save from Wii U to Switch, and I cant save it.
I Attach my most recent log.
Greetings
15-01-19-1.log
There is no BotwSaveEditor.exe as mentioned in Setup. The link also doesn't work. I want to add, it might be the post with the file may be removed or deleted. If that is the case, then is there any other way to download the file? This issue was not noticed by anyone before as far as I searched, which is why I'm posting this here.
Is there any way to downgrade a save file from version 1.6 to 1.5? I have a switch save on 1.6 but I'd like to use it on the Wii U. Converting a 1.6 Switch save to Wii U doesn't work since the Wii U version of the game is on 1.5
PLEASE please help me my good man. Ill be very thankful
Hello, I don't know if you are still monitoring this, but I wanted to go from Yuzu to Cemu, and while the program says the transformation was successfull, Cemu can't load the save.
Zelda is 1.6 on switch with all DLC and 1.5 on wii U with all DLC (version 208 DLC 80). The game sees that there are multiple saves, but it doesn't load the image, the date, and when I load it, there are no errors but I land at the resurrection shrine as if I had just launched the game for the first time (except it doesn't play the opening cinematic)
I attached both save files.
Hopefully you can help me!
save Switch.zip
save Wiiu.zip
here's the log
30-07-21-4.log
Hi, I'm on Linux Mint trying to use this to convert my save file. I'm a complete Linux noob. Explain to me like I'm five. Thanks.
Title says it all. The original from Weml0 also had problems with this. It seems your program does not touch heroes path at all.
On Linux I get the error:
Invalid BotwSave folder: 'xxx'
The selected folder does not contain an 'option.sav' file.
despite there being an option.sav file in the directory. The same exact directory on a Windows machine does not have this issue.
When selecting any folder containing the option.sav file an unhandled exception is encountered. Choosing to continue does not allow conversion to take place.
Conditions:
Attempted fixes:
Exception details:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: path
at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
at BotWSaveManager.UI.MainForm.OpenSaveToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Users\thegr\Source\Repos\DeltaJordan\BotW-Save-Manager\BotWSaveManager.UI\MainForm.cs:line 114
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Hi. Sorry to bother but, I'm on Windows 11 22H2 (don´t know if that´s important...) but my folders don´t load.
Just Desktop folder is present when I go to "File > Open Save..."
I just made a copy of the folder with the save I have and moved to Desktop folder and continue to do what I need.
But I just want to report this.
I am trying to run the Console version on my Raspberry Pi 4B with Raspberry Pi OS 64-bit. .NET 6 is installed but when I try to run it I get this error:
Is this because it's ARM?
I know it's an odd usage of this program, but I'm trying to make a web app that can convert a save from/to my Switch to play across my PC, Steamdeck and Nintendo Switch. I know odd.
As in the title, i converted some switch BOTW save files to WII U save files and then imported them in CEMU but when i try to load a save game they all look the same: same date: 1-1-1970 00:00, same location (first minute of the game) no save picture.
The files did not changed at all they are identical to the switch files (same name, structures ecc.) and same folder so i don't know if the process completed succesfully. The only thing that let me know that the process completed succesfully is the fact that the Save Manager now tells me that are Wii U files and i can transform in Switch files.
I am trying to convert my switch file. I imported it from myswitch. It works on yuzu even.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: path
at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
at BotWSaveManager.UI.MainForm.OpenSaveToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Users\thegr\Source\Repos\DeltaJordan\BotW-Save-Manager\BotWSaveManager.UI\MainForm.cs:line 114
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Hi! I get this error when I try to convert my botw yuzu save file to cemu
Hi,
First of all, thank you for your work, it's a really useful tool !
I first used this tool to transfer my Switch save to play on CEMU.
Now, I want to do the other way around.
I have 4 saves apparently:
When I try to load the 3 or 4, it loads indefinitely : the spinner indicating the load state is "spinning" but the "Zelda" filling is stuck at the L.
Do you have any idea why it's not working ?
I may be overlooking something as I am very new to this however I looked at the file in VSC and I didn't see any identifier such as From or To.
`C:\Users\charl\Downloads\BotW-Save-Manager-master\BotW-Save-Manager-master> dotnet run
Program.cs(63,65): error CS0103: The name 'From' does not exist in the current context [C:\Users\charl\Downloads\BotW-Save-Manager-master\BotW-Save-Manager-master\BOTW_SaveConv.csproj]
Program.cs(63,131): error CS0103: The name 'To' does not exist in the current context [C:\Users\charl\Downloads\BotW-Save-Manager-master\BotW-Save-Manager-master\BOTW_SaveConv.csproj]
Program.cs(122,73): error CS0103: The name 'From' does not exist in the current context [C:\Users\charl\Downloads\BotW-Save-Manager-master\BotW-Save-Manager-master\BOTW_SaveConv.csproj]
Program.cs(122,87): error CS0103: The name 'To' does not exist in the current context [C:\Users\charl\Downloads\BotW-Save-Manager-master\BotW-Save-Manager-master\BOTW_SaveConv.csproj]
dotnet :
At line:1 char:1
+ CategoryInfo : NotSpecified: (:String) [], RemoteException
+ FullyQualifiedErrorId : NativeCommandError
The build failed. Fix the build errors and run again.`
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