Comments (2)
The original Jazz Jackrabbit 2 is using DirectDraw without GPU acceleration, but this is modern game that supports current platforms and it allows to have higher FPS with better graphical effects.
The main reason is that OpenGL 3.0 is already 15 years old (so it's a miracle that I still support it). Before v1.0.0 Jazz² Resurrection used OpenGL 2.1, but it was written in C# and used a completely different engine, the biggest problem was that I had to maintain 2 versions of each shader - one for OpenGL 2.1 and one for OpenGL ES 3.0 (for mobile devices), which led to situations where I didn't want to change anything at all in the shaders to avoid breaking anything. I think it doesn't work on OpenGL 2.1 mainly because of the unified shaders which probably doesn't compile on 2.1, but I can't test it, because I don't have any GPU that supports only 2.1.
So basically the main reason it that OpenGL 2.1 is too old to support.
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Ahhh okay, I hadn't realized that your reasoning was that important.
Well in any case, that is still good information to know. Thank you. Will close. Open if you feel the need ofc.
from jazz2.
Related Issues (20)
- Rocks are rolling wrong way HOT 1
- (At least some) charging enemies don't know how to charge player HOT 4
- Devan will stay invisible if player dies. HOT 3
- Original Xbox port? HOT 1
- Jazz² Resurrection v1.2.0 crashes on Samsung Galaxy S7 Android 8 HOT 9
- Broken TNT blocks in `xmas3.j2l` HOT 4
- Ammo sprites on map not updated after picking powerup HOT 2
- Weapon not reverting to primary state after ammo runs out. HOT 1
- TNT not breaking some blocks HOT 1
- Unnecessary loss of health while having a parrot HOT 1
- Frozen boulders not sliding after being pushed HOT 1
- After being teleported by the money rabbit to bonus location, all remaining coins should be switched to gems HOT 3
- Problems with font HOT 1
- Crash while unpacking source HOT 13
- [Feature request] Custom touch buttons position/size HOT 1
- Can't install on Android HOT 1
- Android version : Screen orientation HOT 2
- Stuck at teleporter HOT 2
- Bug: macOS Build doesn't scale sprites correctly. HOT 15
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