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Comments (13)

deathkiller avatar deathkiller commented on May 24, 2024

I can't reproduce this, but I added more log messages to Android DEBUG build, so you can try it and send me log again. Also, you can try to delete Battle1.j2l file from Source directory.

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Ponywka avatar Ponywka commented on May 24, 2024

Deleting the Battle1.j2l file didn't help.
Jazz2.log
Jazz2_without_Battle1.j2l.log

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Ponywka avatar Ponywka commented on May 24, 2024

Also it didn't crash if delete all *.j2l files.
Only then it doesn't make sense

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Ponywka avatar Ponywka commented on May 24, 2024

I tried to "build" the cache files on another device (Xiaomi Redmi 4X, ARM64, but used ARMv7 build) and copied it to this device. After that, the game started without crashes. As I understand it, the crash occurs during the "rebuilding" of the level.

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deathkiller avatar deathkiller commented on May 24, 2024

That's strange. Are you really using the DEBUG build? I see less messages than expected in the log.
Also, there is no ARMv7 build, ARM version of the game is universal APK containing both ARMv7 and ARM64 binaries.

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Ponywka avatar Ponywka commented on May 24, 2024

Are you really using the DEBUG build?

Yep

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deathkiller avatar deathkiller commented on May 24, 2024

Can you try it again with the latest build? I added more debug messages.

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Ponywka avatar Ponywka commented on May 24, 2024
[D] bool Jazz2::Compatibility::JJ2Level::Open(const Death::Containers::StringView &, bool) -> Reading compressed blocks...
[D] void Jazz2::Compatibility::JJ2Level::LoadMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level metadata...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata...
[D] void nCine::FrameTimer::addFrame() -> 296 frames in 5 seconds = 59.200001 FPS (16.892ms per frame)
[W] static void nCine::AndroidApplication::processCommand(struct android_app *, int32_t) -> APP_CMD_PAUSE event received
[I] void nCine::Application::suspend() -> IAppEventHandler::OnSuspend() invoked

Jazz2.log

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deathkiller avatar deathkiller commented on May 24, 2024

I added debug message on every line almost. Can you try it again?

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Ponywka avatar Ponywka commented on May 24, 2024
[I] void nCine::StandardFile::OpenStream(nCine::FileAccessMode) -> File "/storage/emulated/0/Android/data/jazz2.resurrection/files/Source/70's grove.j2l" opened
[D] bool Jazz2::Compatibility::JJ2Level::Open(const Death::Containers::StringView &, bool) -> Reading compressed blocks...
[D] void Jazz2::Compatibility::JJ2Level::LoadMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level metadata...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata 02...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata 03...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata 04...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata 05...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata 06...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata 07...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata 08...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata 09...
[D] void Jazz2::Compatibility::JJ2Level::LoadLayerMetadata(Jazz2::Compatibility::JJ2Block &, bool) -> Reading level layer metadata 10...
[W] static void nCine::AndroidApplication::processCommand(struct android_app *, int32_t) -> APP_CMD_PAUSE event received
[I] void nCine::Application::suspend() -> IAppEventHandler::OnSuspend() invoked

Jazz2.log

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deathkiller avatar deathkiller commented on May 24, 2024

I made some changes, but I'm afraid it will not help, because it's crashing on line where there is no reason for any crash.

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Ponywka avatar Ponywka commented on May 24, 2024
  1. This changes is really works!
  2. Now log file size has big size:
    Screenshot_20230207_132902

Thank you very much!

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deathkiller avatar deathkiller commented on May 24, 2024

Great! Non-debug build should also work, but I still don't know why it was crashing before. I removed all added debug messages.

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