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pq_patches's Issues

First and last name visible during event

The patch works fine in battles and menus and whatnot, but in any dialogue event, the protagonist's full name is shown (ex:"Kotone Shiomi") when everyone else only has their first name. (ex:"Morgana", "Ryuji") It looks really out of place.

60 FPS code won't work with mod (PQ2)

Running Citra with US version (00040000001D7100)

60 FPS code (via gbatemp) works fine. But with the mods installed, the game runs at 30 FPS.
As soon as I remove the files from the mod folder, it will run at 60 FPS again with the code enabled.

Any work around for this?

version without custom names patch

adding a version without the custom names patch would be a good idea, the people who want a faster way to test out their mods without repacking the entire data.cpk aren't always the same that would want longer names, i'm forced to use names i don't really like at all just so i can save time when testing out my mods

Europe version?

Is there a way to make this be compatible with the european version?

Help with mod.cpk

I'm sorry in advance, I've never modded anything on the 3ds, just basic homebrew and cia. stuff. Also sorry that I am posting an issue on a relatively old thread. Trying to get this to work for PQ2 game is US, I have all files in the correct luma folder with the correct title ID but I just can't quite understand how the mod.cpk works. I understand that the mod.cpk attached is a dummy file with a empty txt in it. But I have no idea how I make my own. I tried everything, I tried using magikoopa, couldn't get that to work, I tried simply booting without the mod.cpk file, I tried with the dummy file, but no matter what the game crashes at boot. I'm sorry again, but I really just can't get this to work.

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