JEngine is a streamlined and easy-to-use framework designed for Unity Programmers.
QQ Group ID: 921271552
Will hold one live broadcast on 19th of August, 2020
Wiki Page, tutorials are in here
Gitee link (Clone faster in China)
What can JEngine do?
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Hot-update solution
- Resource hot update & management is based on XAsset which JEngine's author has contributed into.
- Code hot update is based on ILRuntime which JEngine's author has also contributed into its Unity Project.
- Encrypts your hot-updatable codes and resources, codes will go into your assetbundles, assetbundles will be encrypt within VFS by XAsset, and also, your codes will be encrypted in AES-128 ECB mode
- Auto bind hot update scripts to gameObject, no need to write codes to add stuffs
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Own Action solution
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Less code, does more
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Can be Run in Main Thread
As we know Task.Run in Unity will run in a new thread, which is not able to call most Unity APIs, now JAction found a solution of using Loom.
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Own UI solution
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Method-Chaining style makes codes prettier and easier to visualize
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Easier to manage lifecycle
- Can easily set up what you want the UI element to do in specific time
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Bindable to data
- UI can be binded to a data, once data has changed, it will call the method that you has binded
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Own Behaviour based on MonoBehaviour
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More friendly to manage lifecycle
- You can make loop easier using JEngine
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Own Resource Management based on XAsset
- Support generic method
- Async/Sync methods
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Auto bind scripts from Hot-Update DLL to GameObjects & Prefabs
- Want to make scripts from hot-update project on to GameObject? Too much to write codes to add it? Here is a solution!
- Fill in namespace, and class of a hotupdate scripts, it will automatically bind to a GameObject
- Can set values of public/private/static fields automatically
- Supports numbers, bools, strings, GameObject and Components on GameObject
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Object Pool soulution
- MUCH MORE Enhances the performencerather than usingInstantiate method
- With this solution, you don't have to repeat instantiate gameObject
- Just tell JObjectPool what gameObject you will repeatedly create, and how many you except to create at the start, it will do it for you
- Request PoolObject to get the GameObject
- Easy and powerful
- With algorithm which fairly controls gameObjects
- MUCH MORE Enhances the performencerather than usingInstantiate method
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JEngine now supports JSaver, which is a data persistance tool
What can JSaver do?
- Convert data into string/JSON string
- AES encryption
- Save to local storage
- Load data from local storage (supports generic method)
- Judge if has key in local
- Delete local Key data
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More to explore!!!
JEngine has its own purpose to help developers write powerful codes which are streamlined and beautiful; and to help developers easier making their games.
If you enjoy using JEngine, please give this repo a star!
- Right Click to copy GameObject Path from hierarchy
- Bug fix on release dll
- Bug fix on Build Setting scenes
Click here to see all version updates
Supports local hot-update resources development in Unity Editor (Done)Encrypt Hot-update DLL and decrypt in runtimeObject Pool which significantly improves performance rather than using Instantiate method- JPrefab, a better way to manage Prefab from Resources
- JUI with more extended APIs
- UI Special Effects
- Optiimize logics which can improve process speed (As always doing it)
- Unity Editor FTP Tool (Maybe)
Please clone this framework into your project and keep this directory structure
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├── Assets
│ ├── Dependencies
│ ├── HotUpdateResources
│ │ ├── Controller
│ │ ├── Dll
│ │ ├── Material
│ │ ├── Other
│ │ ├── Prefab
│ │ ├── Scene
│ │ ├── ScriptableObject
│ │ ├── TextAsset
│ │ └── UI
│ ├── Init.unity
│ └── Scripts
│ ├── Init.cs
│ ├── InitILrt.cs
│ └── APIs
├── Builds
├── DLC
├── HotUpdateScrpts
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Debuging Unity Engine Version: 2019.3.13f1 (Please use at least this version)
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.net Environment: .net 2.0 standard
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Operating System: MacOS 10.15.5
Definityly supports windows
- XAsset - A more streamlined, efficient and secure Unity Resource Management Solution for you.
- IFramework - Simple Unity Tools