ddm999 / clubmansharp Goto Github PK
View Code? Open in Web Editor NEWReplacement for Clubman+ AHK script, written from scratch in C#
License: European Union Public License 1.2
Replacement for Clubman+ AHK script, written from scratch in C#
License: European Union Public License 1.2
Replaces the error.
Instead show the error if reconnection fails several times. (5 attempts? With a 30s timeout/delay?)
Something that allows people used-to-AHK to write little scripts and autoclickers and such through ViGEm & ClubmanSharp.
I move to the pre-race menu on the ps5 but when I connect via remote play, it disappears and goes into an attract or demo mode. I think the utility needs the pre-race menu visible. Am I doing something wrong?
you forgot this when you switched to it, dummy
Add a Race tab UI element that states the difference between the game packet timer and the PC timer (drop the hours part because of timezone nonsense).
Try position detection for pitlane?
And smash some buttons if inside it.
If unknown menu state occurs, or stuck in Race state for 15+ minutes, or stuck in any other menu state for 3+ minutes:
Repeatedly press buttons that should exit any menu (ie. Circle then Cross) until track is unloaded.
Wait for some time so that the menu has definitely loaded.
Go all the way to the right, then left by two events.
Press Cross (event details), then Cross again (enter race).
Wait for Pre-Race packet data.
If it doesn't arrive after 2mins (?), throw an error.
Press Cross (post-load screen), then Cross again (pre-race to race).
Hi Folks, I've read through FAQ about the isse at the end of each race.
how do I adjust the Throtlle? can't find anything related in the car settings. can some shed some lights?
Compare a pixel that should be black and a pixel that should be blue if a CRB occurred for a significant change in brightness.
This will require finding a pixel check library, and replacing the Race Rewards menu state with:
Split DriverLoop into a DriverBot class,
and MenuUserLoop into a MenuUserBot class.
Produce an IBot class they inherit from?
The set-up is now 580.99 PP which is above the allowed for the event 550
So that you can do any menuing required without using a real controller
Replaces the after-several-attempts reconnection error.
Rotate through the 4th octet (ie. subnet mask 255.255.255.0 - advanced option for subnet?) incase the PS4 was DHCP'd
ie. use a list of points instead
Right now, just nothing happens
Faster to bonk than fully wallride, so turn in earlier
Use timestamps and output state changes, lap times, etc. to a log while the setting is active. The setting should always default to off on boot.
Also regularly log position data & speed (probably another option) for seeing what's wrong with during-race bugs.
Hi, first of all, thanks for creating this awesome program to glitch credit for GT7!
I noticed that as long as in the first lap if our car can pass through those 4 cars successfully, the problem always happens in the last lap.
What if the program tune down the speed a little bit in the last lap, so it won't even catch up those 4 rival cars again?
I know it may take 20-30 more seconds in order to do this, but it will have a higher probability of getting a clean race run, and getting 100000 instead of 70000 CR. In long term, i think it can generate more profit on average.
What do you think?
Issue was apparently caused by emulated controller interacting with the desktop.
Default for JP(/Asia?) PS4.
Cross, Cross
instead of
Cross, Circle
in some conditions Replay menuing will desync and perform the action:
Circle, Cross
where it cannot leave the replay
Set a max speed value for NOS usage to increase the efficiency of its use.
After update 1.25 a lot of tunes have changed PP. Current tune for GTO gives result above 550PP.
PP limit can be achieved with slight power reduction 97-98 and this is enough to win race, case is that GTO just after start hit right side of the wall. I don't know if this is caused by change in tune or this is general problem with this car, problem don't exist in Impreza.
Such that MenuUser code can be automatically verified.
The fake class should produce SimulatorPackets with appropriate data: most of the car data can just be 0.
Currently the "Couldn't determine game state. Open the pre-race menu before starting." error is raised, which isn't true.
Line 372 in 3ca0a6f
No currentPacket yet no other error seems to indicate specifically a firewall issue.
Reported by paramnesia in PSNProfiles GT7 Discord @ 25/10/22 04:07am
If stuck in Pre-Race state:
Rerun base menu state detection.
If we're still in Pre-Race state:
Perform a sequence that should always get us from any position from Pre-Race to Race.
If we don't reach Race state:
We're definitely in Post-Race state,
so do a sequence that should always get us from any position from Post-Race to Pre-Race.
Then do the first sequence (Pre-Race to Race) again.
If we're still not in Race state after that:
Just throw an error.
first I want to thank you for the excellent work of this.Saving great deal of time.
Now I've been using this for about a week.after about 3 days the later version 1.1 came out I've downloaded it but kept using the old version since all went well like usual.today it started showing error message as below:
"Error during Simulator interface client update.Exception details below (this part is orginally Chinese same as my system language but can roughly translate into this:An existing connection was forcibly closed by the remote host)"
so I switched to the latest version and the problem remain still.
What seems to be the problem and how to fix it?
big thanks :)
PS5 system and ps remote play updated, now it doesnt worked.
Before updated it works very well. Please do something
Thank you very much!
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