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Bed spawn/revive and other functions for use with visn_are Advanced Roleplay Environment

Credit to qb-ambulancejob where these functions were pulled from.

Installation

-Load into your resources folder -Follow the instructions below to enable qb-health bed spawning functionality.

Identify the following Event in visn_are/helpers/c_events

RegisterNetEvent(ENUM_EVENT_TYPES.EVENT_RESPAWN_PLAYER, function(authToken)
    if authToken ~= TempAuthToken then return end
    if not ClientHealthBuffer then return end

    local nearestLocation, nearestDistance = nil, 9000000
    for _, v in pairs(ClientConfig.m_respawnConfiguration.m_respawnLocations) do
        local distance = #(ClientData.coords - vector3(v.x, v.y, v.z))
        if distance < nearestDistance then
            nearestLocation = v
            nearestDistance = distance
        end
    end

    RespawnPed(ClientData.ped, { x = nearestLocation.x, y = nearestLocation.y, z = nearestLocation.z }, nearestLocation.hospital)

    RemoveAllPedWeapons(ClientData.ped, true)

    SetUnconsciousState(false)
    ResetHealthBuffer()

    if CarryAnimationData ~= nil then
        ClearPedTasks(ClientData.ped)
        DetachEntity(ClientData.ped, true, false)
        CarryAnimationData = nil
    end
end)

Replace the Event above with this

RegisterNetEvent(ENUM_EVENT_TYPES.EVENT_RESPAWN_PLAYER, function(authToken)
    if authToken ~= TempAuthToken then return end
    if not ClientHealthBuffer then return end
    
    -- local nearestLocation, nearestDistance = nil, 9000000
    -- for _, v in pairs(ClientConfig.m_respawnConfiguration.m_respawnLocations) do
    --     local distance = #(ClientData.coords - vector3(v.x, v.y, v.z))
    --     if distance < nearestDistance then
    --         nearestLocation = v
    --         nearestDistance = distance
    --     end
    -- end

    -- RespawnPed(ClientData.ped, { x = nearestLocation.x, y = nearestLocation.y, z = nearestLocation.z }, nearestLocation.hospital)

    TriggerServerEvent("hospital:server:RespawnAtHospital")

    RemoveAllPedWeapons(ClientData.ped, true)

    SetUnconsciousState(false)
    ResetHealthBuffer()

    if CarryAnimationData ~= nil then
        ClearPedTasks(ClientData.ped)
        DetachEntity(ClientData.ped, true, false)
        CarryAnimationData = nil
    end
end)

qb-health's People

Contributors

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Stargazers

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