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openai_gym-player's Introduction

openai_gym-player

Introduction

This repo contains code that trains a reinforcement learning algorithm on the OpenAI Gym Atari environments (although you can alter the environment in the config file and it should all work with environments that are two dimensional in input fine; nothing depends on the environment except the assumption of a two dimensional observation space and a one dimensional control space). It is inspired by the implementations (not by me!):

Dependencies

  • An anaconda distribution

  • opencv

Details

Network architectures used

DeepMind

Layer Input Filter size Strides Number of filters Activation function Output size
conv1 84 x 84 x 4 8 x 8 4 32 ReLU 20 x 20 x 32
conv2 20 x 20 x 32 4 x 4 2 64 ReLU 9 x 9 x 64
conv3 9 x 9 x 64 3 x 3 1 64 ReLU 7 x 7 x 64
fc1 flattened 7 x 7 x 64 512 ReLU 512
fc2 Number of actions Linear Number of actions

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