Code Monkey home page Code Monkey logo

ppm2's Introduction

PPM/2

What is It?

PPM/2 Is a Garry's mod addon that allows you to play as customizable pony! Addon extends the original PonyPlayerModels idea about customizable ponies for player; by full code rewrite and new models!

The addon is part of Ponyscape server project! You can connect to Ponyscape here!

Ponyscape logo

The code is licensed under MIT License

New models are licensed under Microsoft Game Content License

This project use assets from Dynamic Surroundings, especially it's sounds

This project use assets from deviantart user Digivee

This project use assets from Steam user DarkSunriseHD (Discord: <@140410213181161472> or DarkSunriseHD#5803)

Features

  • Fully customizable ponies! Even more customizable than you think! Just checkout advanced mode in editor!
  • Total code rewrite; now all functions are working on Event Oriented Programming; it means that PPM/2 can work much faster with more features included when compared to original PPM
  • New models - it allows to add huge amount of manes and tails
  • Multisupport - Don't worry! PPM/2 supports three various ponies models. It includes the new one; the CPPM one and the old one; no needs to remake your PACs!
  • Flexes - YES! your ponies now show their feelings! Sad; anger; fear and other emotes you can see on new ponies models! Also you can use them in your PACs!
  • Out-of-box support for URL textures. You can now throw away the PAC3 submaterial parts, because PPM/2 already allows you to put URL textures on pony parts!
  • Yes; you can import the old data.
  • On new models, manes and tails works as separated models; like TF2 hats.

ConVars

Serverside accessable cvars

cvar list
--------------
ppm2_bots                                : 1        : , "sv", "nf", "demo", "lua_server" : Whatever spawn bots as ponies
ppm2_debug                               : 0        : , "sv", "demo", "lua_server" : Enables debug printing. LOTS OF IT. 1 - simple messages; 2 - messages with traceback.
ppm2_disable_flexes                      : 0        : , "sv", "demo", "lua_server" : Disable pony flexes controllers. Saves some FPS.
ppm2_fly                                 : cmd      :                  :
ppm2_no_hoofsound                        : 0        : , "sv", "rep", "demo", "lua_server" : Disable hoofstep sound play time
ppm2_sv_allow_resize                     : 1        : , "sv", "nf", "rep", "demo", "lua_server" : Allow to resize ponies. Disables resizing completely (visual; mechanical)
ppm2_sv_dmg                              : 1        : , "sv", "nf", "demo", "lua_server" : Enable hitbox damage scailing
ppm2_sv_dmg_chest                        : 1        : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in chest
ppm2_sv_dmg_head                         : 2        : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in head
ppm2_sv_dmg_lbhoof                       : 0        : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in back-forward hoof
ppm2_sv_dmg_lfhoof                       : 0        : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in left-forward hoof
ppm2_sv_dmg_rbhoof                       : 0        : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in back-forward hoof
ppm2_sv_dmg_rfhoof                       : 0        : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in right-forward hoof
ppm2_sv_dmg_stomach                      : 1        : , "sv", "nf", "demo", "lua_server" : Damage scale when pony-player got shot in stomach
ppm2_sv_draw_hands                       : 1        : , "sv", "nf", "rep", "demo", "lua_server" : Should draw hooves as viewmodel
ppm2_sv_edit_no_players                  : 1        : , "sv", "nf", "rep", "demo", "lua_server" : When unrestricted edit allowed, do not allow to edit players.
ppm2_sv_edit_ragdolls_only               : 0        : , "sv", "nf", "rep", "demo", "lua_server" : Allow to edit only ragdolls
ppm2_sv_editor_dist                      : 0        : , "sv", "nf", "rep", "demo", "lua_server" : Distance limit in PPM/2 Editor/2
ppm2_sv_flight                           : 1        : , "sv", "nf", "rep", "demo", "lua_server" : Allow flight for pegasus and alicorns. It obeys PlayerNoClip hook.
ppm2_sv_flight_force                     : 0        : , "sv", "nf", "rep", "demo", "lua_server" : Ignore PlayerNoClip hook
ppm2_sv_flight_nocheck                   : 0        : , "sv", "nf", "rep", "demo", "lua_server" : Suppress PlayerNoClip clientside check (useful with bad coded addons. known are - ULX, Cinema, FAdmin)
ppm2_sv_flightdmg                        : 1        : , "sv", "nf", "rep", "demo", "lua_server" : Damage players in flight
ppm2_sv_new_ragdolls                     : 1        : , "sv", "nf", "rep", "demo", "lua_server" : Enable new ragdolls
ppm2_sv_newhull                          : 1        : , "sv", "nf", "rep", "demo", "lua_server" : Use proper collision box for ponies. Slightly affects jump mechanics. When disabled, unexpected behaviour could happen.
ppm2_sv_ragdoll_damage                   : 1        : , "sv", "nf", "demo", "lua_server" : Should death ragdoll cause damage?
ppm2_sv_ragdoll_physgun                  : 1        : , "sv", "nf", "rep", "demo", "lua_server" : Allow physgun usage on player death ragdolls
ppm2_sv_ragdoll_toolgun                  : 0        : , "sv", "nf", "rep", "demo", "lua_server" : Allow toolgun usage on player death ragdolls
ppm2_sv_ragdolls_collisions              : 1        : , "sv", "nf", "rep", "demo", "lua_server" : Enable ragdolls collisions
--------------
 28 convars/concommands for [ppm2]

Clientside Accessable CVars

cvar list
--------------
ppm2_cl_draw_hands                       : 0        : , "demo", "server_can_execute", "cl", "lua_client" : Should draw hooves as viewmodel
ppm2_cl_emotes_chat                      : 1        : , "demo", "server_can_execute", "cl", "lua_client" : Show emotes list while chatbox is open
ppm2_cl_emotes_context                   : 1        : , "demo", "server_can_execute", "cl", "lua_client" : Show emotes list while context menu is open
ppm2_cl_hires_body                       : 0        : , "demo", "server_can_execute", "cl", "lua_client" : Use high resoluation when rendering pony bodies. AFFECTS ONLY TEXTURE COMPILATION TIME (increases lag spike on pony data load)
ppm2_cl_hires_generic                    : 0        : , "demo", "server_can_execute", "cl", "lua_client" : Create 1024x1024 textures instead of 512x512 on texture compiling
ppm2_cl_no_hoofsound                     : 0        : , "demo", "server_can_execute", "cl", "lua_client" : Disable hoofstep sound play time
ppm2_cl_reflections                      : 0        : , "demo", "server_can_execute", "cl", "lua_client" : Calculate eye reflections in real time. Needs beefy computer.
ppm2_cl_reflections_drawdist             : 192      : , "demo", "server_can_execute", "cl", "lua_client" : Reflections maximal draw distance
ppm2_cl_reflections_renderdist           : 1000     : , "demo", "server_can_execute", "cl", "lua_client" : Reflection scene draw distance (ZFar)
ppm2_cl_reflections_size                 : 512      : , "demo", "server_can_execute", "cl", "lua_client" : Reflections size. Must be multiple to 2! (16, 32, 64, 128, 256)
ppm2_cleanup                             : cmd      :                  :
ppm2_debug                               : 0        : , "demo", "server_can_execute", "cl", "lua_client" : Enables debug printing. LOTS OF IT. 1 - simple messages; 2 - messages with traceback.
ppm2_disable_flexes                      : 0        : , "demo", "server_can_execute", "cl", "lua_client" : Disable pony flexes controllers. Saves some FPS.
ppm2_draw_legs                           : 1        : , "demo", "server_can_execute", "cl", "lua_client" : Draw pony legs.
ppm2_editor                              : cmd      :                  :
ppm2_editor3                             : cmd      :                  :
ppm2_editor_advanced                     : 1        : , "demo", "server_can_execute", "cl", "lua_client" : Show all options. Keep in mind Editor3 acts different with this option.
ppm2_editor_fullbright                   : 0        : , "demo", "server_can_execute", "cl", "lua_client" : Disable lighting in editor
ppm2_editor_model                        : 0        : , "demo", "server_can_execute", "cl", "lua_client" : What model to use in editor. Valids are 'default', 'cppm', 'new'
ppm2_editor_reload                       : cmd      :                  :
ppm2_editor_width                        : 384      : , "demo", "server_can_execute", "cl", "lua_client" : Width of editor panel, in pixels
ppm2_emote                               : cmd      :                  :
ppm2_flashlight_pass                     : 0        : , "demo", "server_can_execute", "cl", "lua_client" : Enable flashlight render pass. This kills FPS.
ppm2_flight_djump                        : 1        : , "demo", "server_can_execute", "cl", "lua_client" : Double press of Jump activates flight
ppm2_horn_firstperson                    : 1        : , "nf", "demo", "server_can_execute", "cl", "lua_client" : Visual horn effetcs in first person
ppm2_horn_glow                           : 1        : , "nf", "demo", "server_can_execute", "cl", "lua_client" : Visual horn glow when player uses physgun
ppm2_horn_nobeam                         : 1        : , "nf", "demo", "server_can_execute", "cl", "lua_client" : Hide physgun beam
ppm2_horn_particles                      : 1        : , "nf", "demo", "server_can_execute", "cl", "lua_client" : Visual horn particles when player uses physgun
ppm2_legs_new                            : 1        : , "demo", "server_can_execute", "cl", "lua_client" : Use RenderOverride function for legs drawing
ppm2_new_editor                          : cmd      :                  :
ppm2_new_editor_reload                   : cmd      :                  :
ppm2_no_hoofsound                        : 0        : , "rep", "demo", "server_can_execute", "cl", "lua_client" : Disable hoofstep sound play time
ppm2_old_editor                          : cmd      :                  :
ppm2_old_editor_reload                   : cmd      :                  :
ppm2_reload                              : cmd      :                  :
ppm2_reload_materials                    : cmd      :                  :
ppm2_render_legsdepth                    : 1        : , "nf", "demo", "server_can_execute", "cl", "lua_client" : Render legs in depth pass. Useful with Boken DoF enabled
ppm2_render_legstype                     : 0        : , "demo", "server_can_execute", "cl", "lua_client" : When render legs. 0 - Before Opaque renderables; 1 - after Translucent renderables
ppm2_render_stare                        : 1        : , "demo", "server_can_execute", "cl", "lua_client" : Make eyes follow players and move when idling
ppm2_require                             : cmd      :                  :
ppm2_sv_allow_resize                     : 1        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Allow to resize ponies. Disables resizing completely (visual; mechanical)
ppm2_sv_draw_hands                       : 1        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Should draw hooves as viewmodel
ppm2_sv_edit_no_players                  : 1        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : When unrestricted edit allowed, do not allow to edit players.
ppm2_sv_edit_ragdolls_only               : 0        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Allow to edit only ragdolls
ppm2_sv_editor_dist                      : 0        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Distance limit in PPM/2 Editor/2. 0 - means default (400)
ppm2_sv_flight                           : 1        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Allow flight for pegasus and alicorns. It obeys PlayerNoClip hook.
ppm2_sv_flight_force                     : 0        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Ignore PlayerNoClip hook
ppm2_sv_flight_nocheck                   : 0        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Suppress PlayerNoClip clientside check (useful with bad coded addons. known are - ULX, Cinema, FAdmin)
ppm2_sv_flightdmg                        : 1        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Damage players in flight
ppm2_sv_new_ragdolls                     : 1        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Enable new ragdolls
ppm2_sv_newhull                          : 1        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Use proper collision box for ponies. Slightly affects jump mechanics. When disabled, unexpected behaviour could happen.
ppm2_sv_ragdoll_physgun                  : 1        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Allow physgun usage on player death ragdolls
ppm2_sv_ragdoll_toolgun                  : 0        : , "nf", "rep", "demo", "server_can_execute", "cl", "lua_client" : Allow toolgun usage on player death ragdolls
--------------
 53 convars/concommands for [ppm2]

Technical

Old Model Bones

-- 0   LrigPelvis
-- 1   LrigSpine1
-- 2   LrigSpine2
-- 3   LrigRibcage
-- 4   LrigNeck1
-- 5   LrigNeck2
-- 6   LrigNeck3
-- 7   LrigScull
-- 8   Lrig_LEG_BL_Femur
-- 9   Lrig_LEG_BL_Tibia
-- 10  Lrig_LEG_BL_LargeCannon
-- 11  Lrig_LEG_BL_PhalanxPrima
-- 12  Lrig_LEG_BL_RearHoof
-- 13  Lrig_LEG_BR_Femur
-- 14  Lrig_LEG_BR_Tibia
-- 15  Lrig_LEG_BR_LargeCannon
-- 16  Lrig_LEG_BR_PhalanxPrima
-- 17  Lrig_LEG_BR_RearHoof
-- 18  Lrig_LEG_FL_Scapula
-- 19  Lrig_LEG_FL_Humerus
-- 20  Lrig_LEG_FL_Radius
-- 21  Lrig_LEG_FL_Metacarpus
-- 22  Lrig_LEG_FL_PhalangesManus
-- 23  Lrig_LEG_FL_FrontHoof
-- 24  Lrig_LEG_FR_Scapula
-- 25  Lrig_LEG_FR_Humerus
-- 26  Lrig_LEG_FR_Radius
-- 27  Lrig_LEG_FR_Metacarpus
-- 28  Lrig_LEG_FR_PhalangesManus
-- 29  Lrig_LEG_FR_FrontHoof
-- 30  Mane01
-- 31  Mane02
-- 32  Mane03
-- 33  Mane04
-- 34  Mane05
-- 35  Mane06
-- 36  Mane07
-- 37  Mane03_tip
-- 38  Tail01
-- 39  Tail02
-- 40  Tail03

New model bones

-- 0    LrigPelvis
-- 1    Lrig_LEG_BL_Femur
-- 2    Lrig_LEG_BL_Tibia
-- 3    Lrig_LEG_BL_LargeCannon
-- 4    Lrig_LEG_BL_PhalanxPrima
-- 5    Lrig_LEG_BL_RearHoof
-- 6    Lrig_LEG_BR_Femur
-- 7    Lrig_LEG_BR_Tibia
-- 8    Lrig_LEG_BR_LargeCannon
-- 9    Lrig_LEG_BR_PhalanxPrima
-- 10   Lrig_LEG_BR_RearHoof
-- 11   LrigSpine1
-- 12   LrigSpine2
-- 13   LrigRibcage
-- 14   Lrig_LEG_FL_Scapula
-- 15   Lrig_LEG_FL_Humerus
-- 16   Lrig_LEG_FL_Radius
-- 17   Lrig_LEG_FL_Metacarpus
-- 18   Lrig_LEG_FL_PhalangesManus
-- 19   Lrig_LEG_FL_FrontHoof
-- 20   Lrig_LEG_FR_Scapula
-- 21   Lrig_LEG_FR_Humerus
-- 22   Lrig_LEG_FR_Radius
-- 23   Lrig_LEG_FR_Metacarpus
-- 24   Lrig_LEG_FR_PhalangesManus
-- 25   Lrig_LEG_FR_FrontHoof
-- 26   LrigNeck1
-- 27   LrigNeck2
-- 28   LrigNeck3
-- 29   LrigScull
-- 30   Jaw
-- 31   Ear_L
-- 32   Ear_R
-- 33   Mane02
-- 34   Mane03
-- 35   Mane03_tip
-- 36   Mane04
-- 37   Mane05
-- 38   Mane06
-- 39   Mane07
-- 40   Mane01
-- 41   Lrigweaponbone
-- 42   right_hand
-- 43   wing_l
-- 44   wing_r
-- 45   Tail01
-- 46   Tail02
-- 47   Tail03
-- 48   wing_l_bat
-- 49   wing_r_bat
-- 50   wing_open_l
-- 51   wing_open_r

Flexes

0   eyes_updown
1   eyes_rightleft
2   JawOpen
3   JawClose
4   Smirk
5   Frown
6   Stretch
7   Pucker
8   Grin
9   CatFace
10  Mouth_O
11  Mouth_O2
12  Mouth_Full
13  Tongue_Out
14  Tongue_Up
15  Tongue_Down
16  NoEyelashes
17  Eyes_Blink
18  Left_Blink
19  Right_Blink
20  Scrunch
21  FatButt
22  Stomach_Out
23  Stomach_In
24  Throat_Bulge
25  Male
26  Hoof_Fluffers
27  o3o
28  Ear_Fluffers
29  Fangs
30  Claw_Teeth
31  Fang_Test
32  angry_eyes
33  sad_eyes
34  Eyes_Blink_Lower
35  Male_2
36  Buff_Body
37  Manliest_Chin
38  Lowerlid_Raise
39  Happy_Eyes
40  Duck
41  Fatbutt2

ppm2's People

Contributors

cattogamer avatar dbotthepony avatar durpy337 avatar grissess avatar kaaskiller avatar uberfuchs avatar

Stargazers

 avatar  avatar

Watchers

 avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.