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dayz-old's Issues

*Add a slower Blood system and more Suggestions*

Often, if you begin to bleed, you die in a few seconds. With a Day-Z type HUD, it would be great for the bleeding to take a little longer. Also, adding water to drinking canisters and fixing the six extra empty bean cans that you receive after eating from a can would be all good and well! Adding helicopter crash sites and more structures for the next release would be great! Maybe nausea if you lose to much blood? Add more weapons, more canned foods, more drinks, and more zombies which spawn near relevant structures!

client crash on mulitplayer with whisky?

i had the same issue before for a server, the client crashes when they use whiskey. i think its the same crash for a load of other items as well
http://pastebin.com/9PEiewhK
edit: right well of what i can see it only affects drinks (cans and alcohol). Singleplayer its FINE mulitplayer it just crashes.

[MCPC 62 | DayZ 8.1] Zombies doesn't spawn!

04:05:34 [WARNING] Ignoring unknown attribute 'zombie.spawnReinforcements'
04:05:34 [WARNING] Ignoring unknown attribute 'zombie.spawnReinforcements'
04:05:34 [WARNING] Ignoring unknown attribute 'zombie.spawnReinforcements'
04:05:34 [WARNING] Ignoring unknown attribute 'zombie.spawnReinforcements'
04:05:34 [WARNING] Ignoring unknown attribute 'zombie.spawnReinforcements'
04:05:34 [WARNING] Ignoring unknown attribute 'zombie.spawnReinforcements'
04:05:34 [WARNING] Ignoring unknown attribute 'zombie.spawnReinforcements'
04:05:34 [WARNING] Ignoring unknown attribute 'zombie.spawnReinforcements'

MP not showing thirst 1.4.6 - 1.7 pre

the HUD in multiplayer is not showing thirst the number stays static 0 or -1000 an up when i drink water and still i need to drink and i never know when i will suddenly die from thirst. what's the problem?

Zombies

When you get killed by an zombie you can decide : Play as zombie (Hunt 4 Villagers)
or Respawn. When you want to respawn a zombie spawns at the place where u die. When you kill this "playerzombie" you get your staff back.

Hope you like my idea.

Some suggestions...

I would start to make things from the standalone such as an advanced crafting system, more civil weapons like Mosin 38. A boiling sytem for water would be so cool. And maybe loot that spawn on the ground not just in chests.

DayZ-1.4.6-7.1pre.jar

when im playing in the game i play for 10 minutes or so die of thirst and car't drink the water this is a BIG bug plzzzzzzzzzzzzzzzzzz fix

*ADD more zombie skins*

I thought of adding more zombie skins such as:

1- Hazmat Scientist.

2- some civillian skins.

3- Executive guy.

4- zombie bandit.

I hope these are good ideas..

ADD Original DayZ HUD.

Maybe add the original dayz hud with the temperature the eye and the ear and stuff, and make it so zombies can hear you when you shoot with guns that would make it alot harder too use your guns and also maybe tweak the spawnrate so they spawn more often in groups..

more spawn chests :)

Can you plan more spawn chests z.b. food chests, weapon chests,Hospital chests and random chests. Because i make a map for this mod :) sorry my english isnt good :D

ItemBloodBag (bug)

If player heal another player package of blood, then the server will fall. I beg to correct in the near term, really like your mod. I'm sorry for my english.

DayZ Loot Chest

I very often find chest that make my game crash and i dont like it... It is only this mod making my game crash. So i really hope you can fix it. And when i am saying it can you also add some more structures?

Blood Animations and other sugestions

I liked the mod but need more,blood animations is good,and translation system,i´m brazilliam i speak english,not very well but is some thing my friends like the mod too but they don´t speak english and have difficulty with the mod.
Cars planas airplans and helicopters are not bad idea,i know is hard to imput this things but if you can the mod gonna much better than now
for start pickup the codes of the helicopter mod,is free and no have trademark

[BUG] Chest

Here's the log:

---- Minecraft Crash Report ----
// I blame Dinnerbone.

Time: 05-10-13 12:28 PM
Description: Rendering screen

java.lang.ArrayIndexOutOfBoundsException: 6
at dayz.common.items.food.ItemCanEmpty.func_77617_a(ItemCanEmpty.java:28)
at net.minecraft.item.Item.func_77650_f(Item.java:310)
at net.minecraft.item.ItemStack.func_77954_c(ItemStack.java:142)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:346)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:467)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:421)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:132)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Stacktrace:
at dayz.common.items.food.ItemCanEmpty.func_77617_a(ItemCanEmpty.java:28)
at net.minecraft.item.Item.func_77650_f(Item.java:310)
at net.minecraft.item.ItemStack.func_77954_c(ItemStack.java:142)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:346)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:467)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:421)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:132)

-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.inventory.GuiChest
Mouse location: Scaled: (213, 125). Absolute: (640, 375)
Screen size: Scaled: (427, 251). Absolute: (1280, 751). Scale factor of 3

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['albertoacv'/1586, l='MpServer', x=55,79, y=75,62, z=149,53]]
Chunk stats: MultiplayerChunkCache: 548
Level seed: 0
Level generator: ID 12 - DAYZBASE, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (2,64,22), Chunk: (at 2,4,6 in 0,1; contains blocks 0,0,16 to 15,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 7167 game time, 7167 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 57 total; [EntityBat['Bat'/32678, l='MpServer', x=8,56, y=42,67, z=214,66], EntityBat['Bat'/32679, l='MpServer', x=29,76, y=42,83, z=206,81], EntityBat['Bat'/28401, l='MpServer', x=-17,72, y=25,00, z=176,31], EntityZombieDayZ['Zombie'/12876, l='MpServer', x=-9,75, y=63,00, z=87,09], EntityZombieDayZ['Zombie'/12886, l='MpServer', x=-18,16, y=62,11, z=78,75], EntityPig['Pig'/28431, l='MpServer', x=94,22, y=67,00, z=92,78], EntityPig['Pig'/28433, l='MpServer', x=92,84, y=67,00, z=85,06], EntityPig['Pig'/28432, l='MpServer', x=95,81, y=67,00, z=91,19], EntityZombieDayZ['Zombie'/12923, l='MpServer', x=-19,28, y=62,05, z=78,75], EntityPig['Pig'/28434, l='MpServer', x=96,50, y=67,00, z=86,50], EntityBat['Bat'/30436, l='MpServer', x=-23,75, y=23,84, z=208,47], EntityBat['Bat'/30459, l='MpServer', x=62,44, y=14,11, z=184,72], EntityXPOrb['Experience Orb'/26393, l='MpServer', x=-19,22, y=63,25, z=26,81], EntityXPOrb['Experience Orb'/26394, l='MpServer', x=-16,31, y=63,25, z=24,81], EntityZombieDayZ['Zombie'/12949, l='MpServer', x=-20,34, y=62,01, z=78,75], EntityBat['Bat'/32221, l='MpServer', x=-4,61, y=41,08, z=216,75], EntityBat['Bat'/32223, l='MpServer', x=-4,25, y=41,00, z=216,47], EntityBat['Bat'/32222, l='MpServer', x=-6,25, y=42,10, z=212,47], EntityItem['item.tile.torch'/27958, l='MpServer', x=118,88, y=63,13, z=211,72], EntityItem['item.tile.torch'/27956, l='MpServer', x=110,88, y=63,13, z=212,66], EntityCrawler['Crawler'/28057, l='MpServer', x=33,50, y=65,00, z=224,50], EntityCrawler['Crawler'/28058, l='MpServer', x=35,50, y=65,00, z=227,50], EntityItem['item.item.seeds'/11928, l='MpServer', x=103,75, y=64,13, z=154,19], EntityCrawler['Crawler'/27375, l='MpServer', x=76,13, y=68,00, z=198,22], EntityCrawler['Crawler'/11793, l='MpServer', x=78,75, y=65,00, z=165,16], EntityClientPlayerMP['albertoacv'/1586, l='MpServer', x=-20,29, y=63,62, z=78,75], EntityCrawler['Crawler'/1400, l='MpServer', x=-17,75, y=64,00, z=101,91], EntityCrawler['Crawler'/1488, l='MpServer', x=46,03, y=65,00, z=152,53], EntityCrawler['Crawler'/1502, l='MpServer', x=132,25, y=64,00, z=83,88], EntityCrawler['Crawler'/1503, l='MpServer', x=131,09, y=64,00, z=83,31], EntityCrawler['Crawler'/1478, l='MpServer', x=64,94, y=67,00, z=180,69], EntityCrawler['Crawler'/1477, l='MpServer', x=71,50, y=68,00, z=188,50], EntityCrawler['Crawler'/1476, l='MpServer', x=68,50, y=68,00, z=191,50], EntityCrawler['Crawler'/1487, l='MpServer', x=77,07, y=64,00, z=154,00], EntityCrawler['Crawler'/1520, l='MpServer', x=131,25, y=64,00, z=84,09], EntityItem['item.item.seeds'/1508, l='MpServer', x=120,34, y=64,13, z=111,88], EntityItem['item.tile.torch'/1510, l='MpServer', x=116,09, y=64,13, z=107,06], EntityCrawler['Crawler'/1505, l='MpServer', x=133,41, y=64,00, z=83,56], EntityItem['item.item.seeds'/1507, l='MpServer', x=118,59, y=64,13, z=115,94], EntityCrawler['Crawler'/1441, l='MpServer', x=10,91, y=69,00, z=75,00], EntityCrawler['Crawler'/1440, l='MpServer', x=10,06, y=66,00, z=80,63], EntityCrawler['Crawler'/1443, l='MpServer', x=5,53, y=64,00, z=122,00], EntityCrawler['Crawler'/1442, l='MpServer', x=15,50, y=67,00, z=130,50], EntityCrawler['Crawler'/1445, l='MpServer', x=15,50, y=67,00, z=130,50], EntityCrawler['Crawler'/1444, l='MpServer', x=17,25, y=67,00, z=125,88], EntityCrawler['Crawler'/1451, l='MpServer', x=18,50, y=72,00, z=185,50], EntityCrawler['Crawler'/1450, l='MpServer', x=19,50, y=72,00, z=186,50], EntityCrawler['Crawler'/1453, l='MpServer', x=20,50, y=72,00, z=188,50], EntityCrawler['Crawler'/1452, l='MpServer', x=20,50, y=72,00, z=188,50], EntityBat['Bat'/29178, l='MpServer', x=109,56, y=52,51, z=221,44], EntityBat['Bat'/29175, l='MpServer', x=91,47, y=24,01, z=227,47], EntityClientPlayerMP['albertoacv'/1586, l='MpServer', x=-67,72, y=64,62, z=-9,84], EntityXPOrb['Experience Orb'/29033, l='MpServer', x=52,75, y=64,25, z=123,75], EntityBat['Bat'/29009, l='MpServer', x=50,95, y=41,00, z=189,46], EntityBat['Bat'/28894, l='MpServer', x=53,50, y=36,10, z=219,75], EntityClientPlayerMP['albertoacv'/1586, l='MpServer', x=55,79, y=75,62, z=149,53], EntityBat['Bat'/28677, l='MpServer', x=40,27, y=34,00, z=225,08]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2311)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:855)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 163098688 bytes (155 MB) / 562151424 bytes (536 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 943 (52808 bytes; 0 MB) allocated, 895 (50120 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 61
FML: MCP v8.11 FML v6.4.20.916 Minecraft Forge 9.11.1.916 Optifine OptiFine_1.6.4_HD_U_C5 5 mods loaded, 5 mods active
mcp{8.09} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{6.4.20.916} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{9.11.1.916} Minecraft Forge Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DamageIndicatorsMod{2.9.0.9} [Damage Indicators](1.6.4 DamageIndicators v2.9.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DayZ{8.3} DayZ for Minecraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Launched Version: 1.6.4-Forge9.11.1.916
LWJGL: 2.9.0
OpenGL: Intel Cantiga GL version 1.5.0 - Build 7.14.10.4953, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 596 (33376 bytes; 0 MB) allocated, 189 (10584 bytes; 0 MB) used

*Adding more structures*

So i was thinking of adding the following structures:

1- Hospital.

2- Town.

3- Airport.

4- Abandoned survivor camp( these would include loot)

5- Survivor camp( These would include survivor which you can trade with, these survivors will defend their selves from the zombies)

So that is it, hope these are good ideas..

add more things

liike animation whem the 2 hands are holding a weapon and and add iron sight ,add rare structures like destroyed city having a good loot in there but full of zombies add compatibility with mods like gun customization bordelands 2 weapons and stuff like that btw thaks for bring back this awesome mod you and you team are making a awesoe job

Events System

Need events for:

  • Structure generation
  • Chest tick
  • Zombie attack

Errors in console dayz.common.blocks.TileEntityChestDayZ

What steps will reproduce the problem?

  1. Just running on the map.

What is the expected output? What do you see instead?
00:41:18 [SEVERE] java.lang.InstantiationException: dayz.common.blocks.TileEntityChestDayZ
00:41:18 [SEVERE] at java.lang.Class.newInstance0(Class.java:357)
00:41:18 [SEVERE] at java.lang.Class.newInstance(Class.java:325)
00:41:18 [SEVERE] at any.c(TileEntity.java:142)
00:41:18 [SEVERE] at aam.loadEntities(AnvilChunkLoader.java:505)
00:41:18 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:44)
00:41:18 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:10)
00:41:18 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:179)
00:41:18 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:287)
00:41:18 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:26)
00:41:18 [SEVERE] at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:907)
00:41:18 [SEVERE] at ho.r(DedicatedServer.java:309)
00:41:18 [SEVERE] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:857)
00:41:18 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:744)
00:41:18 [SEVERE] at fy.run(ThreadMinecraftServer.java:16)
00:41:18 [INFO] Skipping TileEntity with id chestDayZ
00:41:18 [SEVERE] java.lang.InstantiationException: dayz.common.blocks.TileEntityChestDayZ
00:41:18 [SEVERE] at java.lang.Class.newInstance0(Class.java:357)
00:41:18 [SEVERE] at java.lang.Class.newInstance(Class.java:325)
00:41:18 [SEVERE] at any.c(TileEntity.java:142)
00:41:18 [SEVERE] at aam.loadEntities(AnvilChunkLoader.java:505)
00:41:18 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:44)
00:41:18 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:10)
00:41:18 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:179)
00:41:18 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:287)
00:41:18 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:26)
00:41:18 [SEVERE] at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:907)
00:41:18 [SEVERE] at ho.r(DedicatedServer.java:309)
00:41:18 [SEVERE] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:857)
00:41:18 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:744)
00:41:18 [SEVERE] at fy.run(ThreadMinecraftServer.java:16)

What version of the product are you using? On what operating system?
Game: DayZ-1.4.6-7.1pre.jar | MCPC+ 1.4.7
OS: Linux LOCALHOST 3.2.0-4-amd64 #1 SMP Debian 3.2.32-1 x86_64 GNU/Linux

Towers

For some reason the towers are not spawning the only thin i can see is a flying chest

DayZ Crash

This is my error:

Minecraft has crashed!
----------------------

Minecraft has stopped running because it encountered a problem; Failed to start game

A full error report has been saved to C:\Users\Usuario\AppData\Roaming.minecraft\crash-reports\crash-2012-12-28_16.56.45-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

--- BEGIN ERROR REPORT 55a02ed5 --------
Full report at:
C:\Users\Usuario\AppData\Roaming.minecraft\crash-reports\crash-2012-12-28_16.56.45-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 28/12/12 16:56

-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 355731064 bytes (339 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.14.513 Minecraft Forge 6.5.0.481 4 mods loaded, 4 mods active
mcp Minecraft Coder Pack Unloaded->Constructed
FML Forge Mod Loader Unloaded->Constructed
Forge Minecraft Forge Unloaded->Constructed
Day Z Minecraft Day Z Unloaded->Errored
LWJGL: 2.4.2
OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ERROR NullPointerException: null

java.lang.NullPointerException
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:445)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dc40be37 ----------

Please help me, having troubles with player death and thirst.

the client log.
http://pastebin.com/A3zXU6gp

the server log.
http://pastebin.com/801bZmJd

i don't know how it happens, but when a player die, he is kicked, then re-joins but there no player in the list, and all the other players is individually playing in some other dimension like the server have crashed but no one except the death player was kicked. then the players need to re-enter the server to resume play.
and if there any way to disable the thirst please tell me, it stills crashing players whenever you drink.

Bloodbag crashes server

I wasn't able to use blood bag, because it didn't work by right click, so my friend tried to give me blood bag by clicking right mouse button on me, then the game crashed. And all over again when he tried to give me it.

Multiplayer thirst

When I'm playing multiplayer, the thirst don't change. I don't know if I'm thirsty or I'm not. The thirst indicator stays green.

Help me plz!!!

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