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opengl-screencasts-1's Introduction

OpenGL-Screencasts Episodes 1-3

These screencasts use OpenGL 2.1 and GLUT.
They are meant to be used as an introduction to OpenGL.

If you have any problems with the code, please let me know by filing a bug report.

Episode 1: Hello OpenGL
Episode 2: Bitmap Chars
Episode 3: Drawing Points and Lines
Episode 4: Drawing Triangles, Quads, and Polygons
Episode 5: Using GLUT for OpenGL interaction
Episode 6: Drawing in 3d part 1: GLUT objects
Episode 7: Drawing in 3d part 2: Cubes, Perspective, and Orthogonal Projections
Episode 8: Drawing in 3d part 3: Spheres, Cylinders, and Cones
Episode 9: Rotation, Scaling, and Translations
Episode 10: Push and Pop Matrix and complex objects

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