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Home Page: https://davidpeicho.github.io
My personal blog made with Svelte & Sapper
Home Page: https://davidpeicho.github.io
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https://davidpeicho.github.io/teaching/rendering/pbr.pdf
Sur ce PDF, page 28: "Incident Light" => "Reflected Light"
Hi,
Thank you so much for your awesome work on integrating Unity into a SwiftUI project ! I was looking for that since months !
I tested it and it works like a charm !
So I tried to make it work with my own Unity Project (project that uses "Vuforia", an awesome AR plugin, better than ARFoundation for image tracking), and it compiles but it crash when running on my device... I get :
dyld: Library not loaded: @rpath/Vuforia.framework/Vuforia
Referenced from: /private/var/containers/Bundle/Application/BA3B3A3D-0FA7-4100-B486-0522C6D324FD/sandbox.app/Frameworks/UnityFramework.framework/UnityFramework
Reason: image not found
dyld: launch, loading dependent libraries
DYLD_LIBRARY_PATH=/usr/lib/system/introspection
DYLD_INSERT_LIBRARIES=/Developer/usr/lib/libBacktraceRecording.dylib:/Developer/usr/lib/libMainThreadChecker.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib
(lldb)
I don't know if it's related to your work or not... I tried to find on the internet what could be the cause of that issue but didn't find the answer (or old posts of 2017...)
Thanks a lot for this great article.
Just some quick feedback or issues I had.
I got this with vec3 cameraPosition = vec3(0.0, 0.0, 2.0);
:
And this with vec3 cameraPosition = vec3(0.0, 0.0, 0.0);
:
My camera setup is this:
/**
* Camera
*/
// Base camera
const camera = new THREE.PerspectiveCamera(
45,
sizes.width / sizes.height,
0.1,
100
);
camera.position.z = 2.0;
scene.add(camera);
Hear I had to switch back to vec3 cameraPosition = vec3(0.0, 0.0, 2.0);
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