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View Code? Open in Web Editor NEWMain issues of the recent PC release of Dishonored 2
Main issues of the recent PC release of Dishonored 2
As well as giving players who don't appreciate the effect the ability to play without it, perhaps provding an option to turn off motion blur could help improve performance?
Enemy position and angle can often sound wrong, with noises/voices from other rooms/floors sounding as if they're in the same room.
On systems exceeding the minimum specs, framerate drops well below 30FPS at 1920 × 1080 (1920 × 1200 in my case as my monitor is 16:10) with 'very low' visual settings in certain areas. Unfortunately, the framerate is low enough in specific areas that the game becomes virtually unplayable.
The first occurence of this when playing through the tutorial and the start of the campaign on my system is the throneroom. Another is looking back at the palace from the direction of the Dreadful Wale.
My system:
Asus P8P67 Deluxe motherboard
Intel Core i5-2500K @ 3.30GHz × 4 CPU
16GB RAM
AMD Radeon R9 390 GPU (Crimson Edition 16.11.3, which is currently latest stable)
Windows 10 64-bit
When framerate decreases, effective mouse sensitivity increases.
Although this issue is exacerbated by the performance issue (#1), a constant framerate can never be assumed even when performance is good so mouse sensitivity should not be linked to framerate.
(Please note that testing for this was done in areas with stable framerates, and that this is a separate issue to that of framerate-linked mouse sensitivity (#2).)
While it's easy to initially think the acceleration is negative, it actually seems to be a combination of positive and negative acceleration:
In other words, there's a particular speed of mouse movement where sensitivity is highest, and slower or faster mouse movement speeds give less sensitivity.
Setting g_mouseClamp
to various values or g_mouseSmooth
to 0
does not remove the modifying/accelerating of mouse input.
Pure, straightforward, non-smoothed and non-accelerated mouse aiming is an accepted, basic prerequisite for PC first person games; anything else results in compromised and awkward aiming, which significantly detracts from the experience.
Acceleration options may optionally be added for those who would like to use positive (and, less likely to be used, negative) acceleration, but it cannot be assumed that such is desired. Gamers are capable of adjusting their mouse sensitivity and driver/software options to achieve their preferred mouse aiming behaviour without games' own filtering/smoothing/acceleration.
Youtube video: The Worst Negative Acceleration I've Ever Experienced
Steam discussion: Negative Mouse Acceleration
Reddit thread: Cant play until the negative mouse acceleration is removed
Unlike the wheel in Dishonored 1, the Quick Access Wheel in Dishonored 2 does not reset the cursor position to the middle of the wheel, meaning that it's necessary to first move the cursor to find out where it is and to then move it to compensate to select the desired item. This leads to much slower selection as when the cursor position is reset to the centre, movement of it to an item is always the same (given previous knowledge of the item's position).
The wheel also has a significant fade-in which represents further delay.
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