davespringer / bmg-rap-sheets Goto Github PK
View Code? Open in Web Editor NEWA tool for printing out rap sheets. Rap sheets give details about traits for a particular character in the Batman Miniature Game.
License: MIT License
A tool for printing out rap sheets. Rap sheets give details about traits for a particular character in the Batman Miniature Game.
License: MIT License
The new Arkham Knight Nightwing does not have the correct alias applied. This is causing him to not appear.
Really, just make it so that the Info button gets chopped in half when a model has equipment.
Perhaps the most problematic is in the LexCorp where they can currently take as many elite Gangsters and elite SWAT as they want.
Good luck implementing this one!
It's kinda weird to no longer get to see the details of a piece of equipment.
That is all.
The Main Man himself for starters, but also The Holiday Killer has Aversion rules.
Mostly because @DaveSpringer does not have the LexCorp Industries box. If someone could post a picture, I can add it.
This requires a larger solution that will include the Dynamic Duo.
There are many more legends being added to BMG. Wonder Woman (which I just awesomely typoed to the Wonder Womanana), Worlds Finest, Amazons, and I'm sure there are more. But really, one a month for the last three months.
It's time to take them into account.
The additional weapons added by equipment should be available on the equipment cards.
Cost of the Venom Dose should go down to $50 after adding the Venom Lab equipment.
When you have an invalid crew in the Current Crew, and turn the Crew Rules Enabled flag back on, the Toggle switches to green, but Crew Rules are not correctly enabled.
The ones to care about most are:
A feature requested on Facebook was for the Weapon Traits to be populated.
Many of the leader characters wind up with so many traits that they cannot fit on a single Rap Sheet. They need to automatically split into a second sheet.
The cost in dollars of the boss has to be 0$
Seriously.
It is really silly to pass around the allTraits array to all of these pieces of equipment.
Populate the traits at load time...
Duh.
For example, removing Scarecrow from a crew does not remove Fear Gas Dispenser or Secret Laboratory.
Simplify it.
It's a cross-cutting concern. How you deal with it in Redux is probably an important pattern for some reason.
They're a part of BMG now. Get them in when you get the chance.
Way too many clowns. Period. However, some of the Clowns are hidden because they both have the Name Unknown and Alias Clown. Make them more unique.
In order to reset the crew, which would likely be a useful function for most users, the user must change the selected crew in the drop down.
There should be a Reset button to go back to a selected state for ease of use.
Really, I'm looking for two things here.
First, is a summary list that can be posted into Facebook or where-evs.
Second, it's time to start doing the list string correctly. That is the bigger challenge.
Pretty simple to fix in the engine. Just add Classified to the checks.
Some issues with the equipment, as not being able to select and assign the loyalty tattoo or Old School Training to Boris.
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