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davechurchill avatar davechurchill commented on July 19, 2024

I will make the change that requesting an orbital command is a request to morph a CC into one, I just haven't incorporated ANY morphed buildings yet. I am currently waiting on the API to add a specific functionality related to upgrades / supply costs before I make these changes.

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alkurbatov avatar alkurbatov commented on July 19, 2024

Yep, I saw that the bot can't morph buildings and units. Just wanted to point at a corner case with Orbital Command.

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davechurchill avatar davechurchill commented on July 19, 2024

I have a system I am working on to make arbitrary units and upgrades in a build order ( see build type and techtree) but I am waiting on Blizzard to add 2 pieces of data to the API (unit type supply and upgrade costs) before I can finish it.

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davechurchill avatar davechurchill commented on July 19, 2024

Actually since you have been so helpful, would you mind taking a look over TechTree.cpp and seeing if I have made any errors? The file is so large it would be nice to have a 2nd set of eyes on it.

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davechurchill avatar davechurchill commented on July 19, 2024

Please post here for tech tree: #15

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davechurchill avatar davechurchill commented on July 19, 2024

Closing the issue and editing the other issue to include orbitals

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alkurbatov avatar alkurbatov commented on July 19, 2024

Actually since you have been so helpful, would you mind taking a look over TechTree.cpp and seeing if I have made any errors? The file is so large it would be nice to have a 2nd set of eyes on it.

Ok, but it will take some time.

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davechurchill avatar davechurchill commented on July 19, 2024

It will be an ongoing effort, so no problems. I also plan on adding the UnitTypeID -> AbilityID mapping within that structure, for example

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