dastrukar / hideous-helmet Goto Github PK
View Code? Open in Web Editor NEWAdds a helmet for Hideous Destructor. (https://codeberg.org/mc776/hideousdestructor)
Home Page: https://forum.zdoom.org/viewtopic.php?f=43&t=71950
License: MIT License
Adds a helmet for Hideous Destructor. (https://codeberg.org/mc776/hideousdestructor)
Home Page: https://forum.zdoom.org/viewtopic.php?f=43&t=71950
License: MIT License
Your read me says to use the release version that matches HDest's version, but there isn't one for the latest build.
Are there any plans for one in the future?
(Doesn't have to be in the near future, I just want to know if it will happen at all)
(Also thank you for basically integrating "Debug Counters" into this, I can't wait to use this)
HUD Core, in my opinion, is definitely better to use than just overriding statusbar.zs
(which causes a lot of problems when it comes to updating or adapting to other custom hud addons)
Currently, I have 2 ideas for implementing HUD Core usage:
HUDElement
s that has Hideous Helmet's custom HUD modifications.HCStatusbar
with HHStatusbar
to filter out HUDElement
s with specific namespaces depending on whether the player has a helmet or not. (might have some problems, but could remove the need for custom HUD addons having to add Hideous Helmet support)As a side note, this probably won't be implemented any time soon; and if it does, expect to see it in the modules
branch.
The helmet strip actions removes the player's helmet, however, it doesn't spawn the HUD helmet (spare) object, but a HUD helmet. This issue makes it so that the helmet uses a garrison armor texture while in backpack and removing it from the backpack duplicates it.
It's easy to reproduce the bug: start the game with the loadout hdh, bak
, wear the spare helmet, strip off the helmet (the helmet should be on the ground), hold your backpack and grab the helmet off the ground and into the backpack. The helmet inside the backpack should have the texture of garrison armor. Removing it from the backpack causes two HUD helmet objects to spawn.
There are currently some HUD issues which I've noticed while doing a recent playthru that I thought should be addressed. These occur when you're not wearing a helmet and Hide Weapon Status is set to Yes.
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