Comments (6)
if you're having issues with your script, put it up on pastebin or privatepaste so i can see what you mean
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has up to Ghelsba maps, currently still adding the others in.
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what is your problem, specifically? what params are returning nil?
on a side note, castle zvahl keeps showing up because lua numbers are SIGNED 32 bit numbers, and the number for zvahl is the 32nd bit (which, in your implementation, should be subtracting 2147483648, not adding it). i really suggest you use the bit operators (bit.band, bit.bor) for operations that are dealing with bits instead of adding/subtracting powers of 2
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So this script is being updated from who ever did it before. As for what problems would be mapVar, when it gos to the function onEventUpdate, mapVar has nothing in it.
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ah, yeah, those will get wiped every time the script is run (the file is unloaded and reloaded)
you don't want to do it that way anyways (it would mess up if 2 people talked to the map npc at the same time)
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player:updateEvent(stuff) to solve loss of parameter values.
edit: odd, the last 2 posts weren't showing when I posted this.
In game it reloads the menu his event brings up instead of exiting - the event isn't over with. It's not a lost var, it's a parameter not present when it updates. In existing scripts similar looping menu's use updateEvent to change their params.
I got your message eon IRC when I woke up about updateEvent not fixing it. Sorry but I don't know enough to try and help further, and I wouldn't want to steer you wrong guessing at it.
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