Comments (3)
Yep, this thing its been a headache for a time. The shader used is not created by me, but herique lalves. And it appear to work randomly in base of godot version or something. The current status is it works if playing the game inside godot editor but not when exported so I guess I should learn about shaders and check that.
If someone have an idea about this I'm all ears.
from cows-revenge.
Currently I don't have time to test that, but I had a similar experience with Godot behaving different after exporting a (very simple) game. The error occured because the IDE was updated and I don't update the export templates, too, so they mismatch.
from cows-revenge.
I don't think that could be the problem in this case, because for the fdroid and flatpak versions both godot and export templates are compiled when building.
from cows-revenge.
Related Issues (19)
- Support language PT-BR HOT 13
- Executable / app names HOT 7
- Set isGame in manifest HOT 3
- Saving settings doesn't work on Android HOT 2
- Add tag descriptions HOT 1
- Finishing a level for the second time will opens access to another level HOT 3
- The bottom of a level should be made more obvious HOT 4
- Control problems on android HOT 2
- A warning sign on cliffs
- You need 501 cowbells instead of 500 to buy an extra milkbottle
- Addition to F-Droid listing HOT 4
- Reconsider -NC clause HOT 1
- Language in Android version ?
- How do I mute sound? HOT 2
- D-pad / arrow key controls in menu HOT 3
- Exit button in main menu HOT 7
- Makefile HOT 4
- Version number HOT 1
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from cows-revenge.