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jstetrisgamejs's Issues

performance tuning for rendering

Actually it's obvious the drawing process is not optimal on performance view.
I have to research how I can improve and measure the performance.

If understood I will implement some performance imporovements.

persist scores

After playing the game, the score of the player should be persisted

Colors

The game would look more tetris-like, if every different block-style has his own color.

refactor tests to asynchronous

Actually the Jasmine BDD tests are not running over asynchronous calls with require.

Therefore I made some quirks:
As soon as I use require() I have to test in the business classes, if the function require exists, thats not ideal.

Target:
Refactor the tests to asynchronous mode.

Game over

If a stone is put on top tile of the playground, the game should be over.

Show scores / scoring

  • If the player reduces lines, he get points
  • The points should be visualised on the playground

Start game

First you get a start screen.
After pressing a start key, the game will start

introduce levels

If the player has reduced a defined number of lines:

  • level up
  • increase speed of block falling

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