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OOP Figures

๐Ÿ’ก Solve this task using OOP principles

Some figures are of the following types: square, rectangle, right triangle, circle, and isosceles trapezoid. You need to create corresponding classes for them: Square, Rectangle, RightTriangle, Circle, and IsoscelesTrapezoid.

All figures have:

  • state โ€” all figures have color, but each figure type can also have one or several unique properties (radius for circle, firstLeg and secondLeg for right triangle, and so on).
  • behavior โ€” we can obtain the area of any figure and can "draw" it. "Draw" means to print out all information about a figure using println() (do not override the toString() function for this).

๐Ÿ’ก Think where you should declare these fields and functions: top-level class/interface/bottom-level classes.

In the main() function, create an array of figures (the array size can be 4 or 6, it doesn't matter):

  • The first half of figures in this array should be generated with random parameters. For this purpose, create a FigureSupplier class with a fun getRandomFigure(): Figure function to generate figures with random properties. Also, you should use the existing ColorSupplier class with the fun getRandomColor(): Color function to generate random colors. The color enum is already present in the repo.

  • The second half of the figures should have the same default parameters. For this purpose create a new function in the FigureSupplier class: fun getDefaultFigure(): Figure. This function should always return a white circle with a radius 10.

After generating the array, display the entire list of objects that you have, for example:

Figure: square, area: 25.0 sq. units, side: 5 units, color: blue
Figure: triangle, area: 12.5 sq. units, firstLeg: 7 units, secondLeg: 5 units, color: yellow

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boroda4436 avatar alenatovstukha avatar

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