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Hi there ๐Ÿ‘‹

Graphic programming, GLSL and Godot projects.

๐Ÿ“• Blog Posts

Contact - message me anywhere, I'll respond.

Or s48gs.w <at> gmail {dot} com

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godot-utils-and-other's Issues

Sky rendering issues on mobile

Hi!

Not sure if it mobile is meant to be supported but we haven't been able to make the sky shader play nicely on either Android or iOS.
On android we get the blue gradient and on ios it goes completely black.

Dynamic Sky emit green color

I use the latest Godot version on mac (Catalina), if I run the dynamic sky demo, the sky emits a green light.

This behaviour only happens on Mac. I tested on two different mac (I don't have the issue if I run on windows)

Video: https://streamable.com/w3v6vs

Is-it shadder problem or a Godot one?
Is-there a way to force a default light color?

crash with particle collision 2d demo

hello, i rebuild the godot and run your demo, it is normal . but when i click spawn 1 or spawn rnd, the program will crash with only information that says:
image

I used 3.2 stable version.

Clean up readme

Hi ๐Ÿ‘‹

This is a really great repo for seeing a demo of some Godot stuff. The readme is a bit difficult to navigate though. I was wondering if I cleaned it up and made a PR if it would be considered to be accepted? Just wondering if you'd allow external contributors ๐Ÿ˜ƒ

some issues on particle_system_effects_Godot3

First thanks a lot to share these cool particule effects !

I've experiment some crashes without so much error log eitheir in editor clicking on cube_o ,cube and demo_p nodes or running the appli with "Socket close .. " error message. => So i suppress this nodes, and it's OK.

My GPU is quite old ... NV GeForce GT 630M, but i tried on more recent hw with NV Quatro and still some of the previous nodes crash the execution. What could be the issues ? Is it openGL drivers that are buggy ? How work ES 3.0 emulation on PC based on standard OpenGL, is it included in Godot ?

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