Code Monkey home page Code Monkey logo

unity-stylized-water's People

Contributors

danielshervheim avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

unity-stylized-water's Issues

Not compatible with orthographic camera

Hi!

Great asset! One problem I've met is that it doesn't work with orthographic camera.

What I tried is changing this:

float opticalDepth = abs(LinearEyeDepth(fragDepth) - LinearEyeDepth(i.vertex.z));

to this:

float opticalDepth = fragDepth;

I'm not really good at shaders, this is just what others suggested on forums ๐Ÿ˜„

Could you help me please? Thanks in advance!

Edge foam not visible on Mobile

Hi,

I really love your shaders! But I have a little problem on the Android platform...

Unity

I drag drop one of the "Stylized water material" on a surface. And everything was correct, until I changed the platform to Android, the foam edge doesn't render anymore.

I try to go in edit->Project Settings -> Quality and everythings to ultra (To found the right setting which control this aspect of the shader but I coundn't found it.

Amplify version would be awesome.

This is easily the best water for the art style that i'm going for.

I'm breaking my head trying reverse engineering it to make it work in URP but my shader knowledge is super limited. So...

Is there any chance of you uploading the amplify version? Or a URP version?

Sorry for the inconvenience and thanks for your time.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.