danielshervheim / unity-stylized-water Goto Github PK
View Code? Open in Web Editor NEWA stylized water shader (and material presets) for Unity.
License: BSD 3-Clause "New" or "Revised" License
A stylized water shader (and material presets) for Unity.
License: BSD 3-Clause "New" or "Revised" License
Hi!
Great asset! One problem I've met is that it doesn't work with orthographic camera.
What I tried is changing this:
float opticalDepth = abs(LinearEyeDepth(fragDepth) - LinearEyeDepth(i.vertex.z));
to this:
float opticalDepth = fragDepth;
I'm not really good at shaders, this is just what others suggested on forums ๐
Could you help me please? Thanks in advance!
Hi,
I really love your shaders! But I have a little problem on the Android platform...
I drag drop one of the "Stylized water material" on a surface. And everything was correct, until I changed the platform to Android, the foam edge doesn't render anymore.
I try to go in edit->Project Settings -> Quality and everythings to ultra (To found the right setting which control this aspect of the shader but I coundn't found it.
Do you plan to make it URP compatible?
This is easily the best water for the art style that i'm going for.
I'm breaking my head trying reverse engineering it to make it work in URP but my shader knowledge is super limited. So...
Is there any chance of you uploading the amplify version? Or a URP version?
Sorry for the inconvenience and thanks for your time.
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