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D3 Base Assets

This projects aims to create a standalone SDK for games based on the "dhewm3" Doom3 port (though it is useful with other ports as well), so the Open Source Doom3 Engine can be used for games without using any proprietary media from the game itself.

Currently it's rather incomplete, especially the .def files for most entities are missing.

The following files are not included and have to be copied from the original doom3 (or the demo) until dhewm3 has a working GLSL backend and corresponding shaders that are under a free license:

glprogs/*

Probably it would also be useful to use some files from def/ to have more entities available in the level editor. I plan to have recreated versions of them with a free license in the future.

HOWTO use this

  • Clone dhewm3, see https://github.com/dhewm/dhewm3/ (tested revision df81835de056cd83c1692e0cc2ec432873f7ab2b)

  • Apply standalone.patch (cd /path/to/dhewm3/ ; patch -p1 < /path/to/standalone/standalone.patch)

  • Run cmake to create Makefiles

    • create build dir (in this example: /path/to/build)
    • cd /path/to/build
    • cmake -DD3XP=NO -DBASE=NO /path/to/dhewm3/neo/ Note: the given options are just to speed up compiling and you may need additional options to make sure the standalone/ directory is used as data dir (see https://github.com/dhewm/dhewm3/wiki/FAQ)
  • Compile dhewm3. (on Linux: execute make)

  • Now you can execute dhewm3. You'll get a black screen, because there is no main menu GUI yet. But console works as expected, so you can load the test map with map test and quit the game with quit

Contributions are welcome!

Cheers,

Daniel (caedes)

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