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Daniel Buzzo's Projects

ofxftgl icon ofxftgl

make pretty type in code with Rick Companje's ofx wrapper for Sam Hocevar FTGL library

ofxgenerative icon ofxgenerative

[DEPRECATED] An addon for openframeworks that helps to create generative systems or dynamical real-time simulations

ofxgeo icon ofxgeo

A set of utilities and classes for common geographic tasks.

ofxgsvpointcloud icon ofxgsvpointcloud

Openframeworks implementation to create a point cloud from Google Street View

ofximagesequence icon ofximagesequence

utility for playing back a sequence of images much like one would a movie file

ofxipvideograbber icon ofxipvideograbber

An openFrameworks addon for MJPEG streams (Axis IP Camera, mjpeg-streamer, etc.).

ofxkinectdepthutils icon ofxkinectdepthutils

openFrameworks addon that creates a mesh from the Kinect depth map. Functionality includes:

ofxkinecthitboxes icon ofxkinecthitboxes

ofxKinectHitboxes integrates different OF addons for easily implementing virtual hitboxes universes for interactive installations in a similar way that Kinect Hitboxes DX11 do with vvvv.

ofxkuzed icon ofxkuzed

Addon for working with StereoLab ZED camera in openFrameworks, including color, depth and point cloud grabbing and drawing

ofxleapmotion icon ofxleapmotion

A wrapper for the Leap SDK ( 0.8.1 and up ) - compatible with Leap 1.0 Release

ofxleapmotion2 icon ofxleapmotion2

A wrapper for the Leap Motion SDK compatible with Leap 2.0 Beta with skeletal tracking

ofxleaptouch icon ofxleaptouch

Leap Motion as Touchless-Touch controller for openFrameworks

ofxmaps icon ofxmaps

A slippy map addon. Based heavily on modestmaps-of.

ofxmercatormap icon ofxmercatormap

Utility class for OpenFrameworks to map longitude and latiude coordinates to x/y screen coords.

ofxmh871 icon ofxmh871

WIP openFrameworks addon to drive the US Cutter MH871 MKII and similar HPGL serial plotters

ofxplaymodes icon ofxplaymodes

ofxPlaymodes is an addon to make easy to work with video and audio buffers and headers that can point at any position in the buffer to be rendered. This allows to use different effects like composition of multiple delays.

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