ddunidle's Introduction
# Damaniel's (DOS) Dungeon Idler An idle game with active components. More info TBD. ## Notes about the timing loop for skills/masteries * The game render loop will run at 30 FPS * The core skill loop will run at 10 FPS, and action times will be set in tenths of a second (so a 6 second action takes 60 ticks) ## Interrupt handlers The 10 FPS interrupt timer handler: - increment the global skill timer The 30 FPS interrupt timer handler: - increment the global game timer ## Proc procedure in gmae loop For any skill/mastery: - (When first started) Set the 'next proc' timer to the global skill timer + the proc rate - Get the global skill timer - If the global skill timer >= the next proc timer - proc the mastery - Set the 'next proc' timer to the global skill timer + the proc rate - Add the experience for this mastery to the skill exp bar - If the skill exp >= required XP to next skill level - Increment the skill level ## Things to work on next - Function to convert current skill timer to percentage complete for the current mastery - Function to convert skill exp to percentage of next level for the specified skill - Requires that all skill exp tables are up to date - Function to convert mastery exp to percentage of next level for the specified mastery - Requires that all mastery exp tables are up to date
ddunidle's People
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