Comments (1)
- Done. Oversight on my part. This will be a breaking change, which I like to limit, but you're right that no other values should ever be used so it is appropriate.
- Problem with changing
uint
toWindowMessage
is that other window types (mostly controls) define their own messages. C# doesn't allow inheritance on enums, so the only common value isuint
. If you cast touint
, it should accept the defaults. (e.g.SendMessage(hWnd, (uint)WindowMessage.WM_CREATE);
) - Agreed. I created an overload of
SetWindowLong
that accepts anint
and returns anint
. - Agreed. Removed
[Flags]
attribute.
You'll see these changes in the next release.
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