NoPixel Based Lockpick for QBFramework all credits go to Nathan#8860, i only did the UI change Nathan's github: https://github.com/NathanERP
exports['qb-lock']:StartLockPickCircle(amount, time, function(success)
RegisterCommand("lpgame", function() local time = math.random(7,10) local circles = math.random(2,4) local success = exports['qb-lock']:StartLockPickCircle(circles, time, success) print(success) if success then print("WIN") else print("FAIL") end end)
Amount of time to spin and amount of time to trigger are currently held within the js I am trying to export it to lua
for everyone here that wants to add the minigame to other script in a very simple way
local seconds = math.random(9,12) local circles = math.random(1,3) local success = exports['qb-lock']:StartLockPickCircle(circles, seconds, success) if success then QBCore.Functions.Notify("Tex is awesome", "success")