利用Compute Shader实现Boids模拟。
Inspired by Joachim Ante at Unite Europe 2017 - C# job system & compiler . Joachim showed how a boids simulation performance increases when using the new Job system, taking full advantage of the multi CPU/Core architecture
Instead of that,I make the GPU-based flocking system. Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance.
Windows