cyclejs-community / cycle-regl Goto Github PK
View Code? Open in Web Editor NEWA Cycle.js driver for regl, a declarative and functional interface to WebGL
License: MIT License
A Cycle.js driver for regl, a declarative and functional interface to WebGL
License: MIT License
When the Cycle instance running this driver calls .dispose()
(e.g. in response to cycle-restart
receiving a HMR update) any generated elements/objects should be cleaned up, this already happens implicitly when using the fullscreen automatic element or the canvas
option as Regl directly replaces those elements when running the next time, but if specifying container
you end up with multiple canvas
elements. This might be the intended behaviour, I'm just opening it as an issue because it's not the behaviour I expected.
For example, if you use something like this and get a HMR update:
makeReglDriver({
container: document.getElementById('viewport')
}),
canvas
elements from previous executions will remain inside the #viewport
element, a new canvas
with the new result is appended to #viewport
.
My guesses for a potential solution would be one of:
options.container
is set:
regl
creates.setupRegl
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