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John RaM's Projects

mark-v icon mark-v

Unreleased Sega Genesis front end for BB10

massis icon massis

MultiAgent System Simulation Framework for Indoor Scenarios

masterserver icon masterserver

Master server is a place where all SAU servers are registered and are accessible via web API.

material-maker icon material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine

materialx icon materialx

MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.

maya-vertanimtotex icon maya-vertanimtotex

Maya tool to export vertex animation as textures and use them in vertex shaders.

mayameshtools icon mayameshtools

MayaMeshTools is an open-source plugin to import single mesh files and sequences of mesh files in Maya.

mc2 icon mc2

Mech Commander 2 open source engine + OpenGL Linux port

mdk-se icon mdk-se

Malware's Development Kit for SE

mechcommander2 icon mechcommander2

Patched source code for the game MechCommander 2 released by Microsoft

medguireborn icon medguireborn

MedGui Reborn is a frontend/launcher (GUI) for Mednafen multi emulator, written in VB .Net with Microsoft Visual Studio Community

mednaffe icon mednaffe

A front-end (GUI) for mednafen emulator

megamek icon megamek

MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.

megamek-extras icon megamek-extras

Extra resources (camos, portraits, etc.) for MegaMek that are not included in the base releases

megameklab icon megameklab

MegaMekLab is a BattleTech unit modification program. It allows creating and modifying all unit types available in MegaMek from Support Vehicles up to WarShips. It also allows printing record sheets for single or multiple units.

megasync icon megasync

Easy automated syncing between your computers and your MEGA Cloud Drive

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