cybereality / godot-space-mouse Goto Github PK
View Code? Open in Web Editor NEWEnables 6 degrees of freedom control for the viewport camera in the Godot editor.
License: MIT License
Enables 6 degrees of freedom control for the viewport camera in the Godot editor.
License: MIT License
When I tried to use this addon on Godot 3.4.4, Windows 10 x64 and using a SpaceMouse Wireless, nothing will happen when I move the mouse.
How can I troubleshoot this and possibly help with a solution?
Steps taken:
I'm not sure if this add-on has support for Godot 4, but when I try to load it into my project I get the message:
Unable to load addon script from path: 'res://addons/spacemouse/SpaceMouse.gd'. This might be due to a code error in that script.
Disabling the addon at 'res://addons/spacemouse/plugin.cfg' to prevent further errors.
The Output console gives the following information:
res://addons/spacemouse/SpaceMouse.gd:3 - Parse Error: Unexpected "Identifier" in class body.
modules/gdscript/gdscript.cpp:870 - Method/function failed. Returning: ERR_PARSE_ERROR
Transient parent has another exclusive child.
core/config/project_settings.cpp:319 - Property not found: editor_plugins/enabled
res://addons/spacemouse/SpaceMouse.gd:3 - Parse Error: Unexpected "Identifier" in class body.
modules/gdscript/gdscript.cpp:870 - Method/function failed. Returning: ERR_PARSE_ERROR
Transient parent has another exclusive child.
I am using the Alpha 11 build (Windows), if there is any help needed to get this going on Godot 4 I would gladly help with this.
I followed the installation instructions, including enabling the addon and copying the udev rules. I see the "Space" UI panel, but there is no response to Space Mouse input. It works as expected in Blender.
In the Space UI, I tried camera and object mode. I tried unplugging and re-plugging the Space Mouse receiver, and I tried running the udevadm commands you specify.
Since the project is MIT licensed, it would be nice to have the source of the gdnative spacemouse.
The addon is not supported by Godot 4.0 or higher. Please Update.
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