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gloop's Introduction

gloop.js

A tiny js file to fix your game loop to a certain FPS.

Features:

  • Set your desired FPS and it will run your updateFunc() that many times per second.
  • If lagging it will skip draws, to make your updateFunc() always run at the same speed on any device.
  • If the device can render 120 FPS and your game is set to 60, this will make sure it doesn't run extra fast on those devices.
  • Get the current FPS the game is rendering at. (gloop.dps)
  • Supports old devices/browsers including IE11 and iOS9.

Does not include:

  • No delta timing. This is because delta timing can result in different outcomes on slow devices, such as bullets skipping through enemies.

Example:

<html>
	<body>
		<script src="gloop.js"></script>
		<script>
			var playerX = 0
			function updateGame() {
  				playerX++
			}
			function drawGame() {
  				console.log(playerX)
			}
			gloop.start(updateGame, drawGame, 60)
		</script>
	</body>
</html>

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