CubeWorx
cubeworx / mcbe-server Goto Github PK
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License: MIT License
CubeWorx Minecraft Bedrock Edition Server Image
License: MIT License
CubeWorx
I've added some addons that require some of the Experiments toggles to be switched on (eg: https://www.curseforge.com/minecraft/mc-addons/hihiirokane-addon-ii-for-bedrock-edition requires:
I can't work out how to switch these on using the environment variables. They seem to be world specific. Is there a way to get a world where they are switched on, or where we can switch them on using the console interface?
If there's a space in the name of a .mcpac file it does not unzip. From my logs:
Checking for .mcaddon, .mcpack, or .zip files in /mcbe/data/addons.
Unzipping /mcbe/data/addons/LuckyBlock V16.mcaddon
unzip: cannot find or open /mcbe/data/addons/LuckyBlock, /mcbe/data/addons/LuckyBlock.zip or /mcbe/data/addons/LuckyBlock.ZIP.
Changing the name of Lucklyblock V16.mcaddon to LuckyblockV16.mcaddon allowed it to unzip and run without errors. Still didn't work though and I haven't gotten any addons to work but at least it unzipped :)
Are there any examples of addons that have worked and I can try out?
Hello!
I've come here via https://github.com/itzg/docker-minecraft-bedrock-server and was so pleased to see that you've got addons working.
My kids are connecting to the world via the Nintendo Switch (and Bedrock Connect - https://github.com/Pugmatt/BedrockConnect).
I'm really keen to find a source of addons that are known to work. Do you have any links to any directories etc? Could this be something you put in the Wiki on this repo?
Similarly, is it possible to run a LAN game on Docker that multiple Nintendo Switch-es can connect to? The server doesn't show up on the switch when attempting to connect locally. (Perhaps something that could be added to FAQ on the wiki or similar?)
Thanks for all your work on this!
We created a skin pack and put it in the addons
directory. From the logs I can see that it is unzipping the zip file, but then it doesn't get copied into resource_packs or symlinked etc.
There aren't any errors... ๐ค Do custom skins not work on this server?
I've attached the zip file for you to see.
I see that the addons.sh script is working fine, as I see the packs getting installed in the worlds, and the json files created, but when I connect to the server, the addons don't show up as activated. Any ideas? Any way to enable debug on server to see more information?
I tried following instructions here: itzg/docker-minecraft-bedrock-server#207 just in case they work, but they don't.
See example file (I had to rename extension from mcaddon to zip to get it to upload):
Modern_Forniture_Addon.zip
When I put this in the addons directory, the logs say:
Unzipping /mcbe/data/addons/Modern_Forniture_Addon.mcaddon
Unzipping /mcbe/addon-PloT/BP MF.mcpack
Unzipping /mcbe/addon-PloT/RP MF.mcpack
and then nothing. The two mcpack
files comprise the contents of the mcaddon
file.
The container doesn't stop, so it appears to be stuck in some kind of loop?
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