Comments (2)
It is likely that this happens because of the low amount of RAM on your device.
Considering that Vanilla PBR is a tremendously large pack in its current state, disabling Upscaling makes the RAM usage go high enough to cause a crash.
So as you pointed out, perhaps a "Lite" version sort-of thing could help devices with low RAM.
from vanilla-rtx.
It is likely that this happens because of the low amount of RAM on your device. Considering that Vanilla PBR is a tremendously large pack in its current state, disabling Upscaling makes the RAM usage go high enough to cause a crash.
So as you pointed out, perhaps a "Lite" version sort-of thing could help devices with low RAM.
(Request)
•So Can you make a Shaders pack with just Dynamics Shadows,
as most of Minecraft's player community wants dynamic shadows.
(2 Bugs)
•Sometimes when loading in with Shaders the world gets dark or black re-selecting fixes this.
•When Turning off Beautiful Sky the shadows just disappear and sky gets black "I don't know if it's a bug or not confirm"
(Question)
•And can you explain me what Upscaling actually means as I searched about it and found out that it increases the resolution and input a lot of lag?
(Read if you want to - not imp.)
I managed run Shaders on a Java launcher (It's a launcher for runing Java on android devices) and got 60-70 FPS on Same Specs on Version 1.12.2 the Open4Es Shaders had been written in GLSL for Opengl 2.0 (As supporting older devices) or above. The Shaders only had Dynamic Shadows, Waving Stuffs making it easy to run I think as Bedrock is more optimised so running Shaders with Little features can help them running at decent FPS on lastest versions or maybe not. You know more about shaders, I was just suggesting.
from vanilla-rtx.
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