simple wolf3d-like engine using only SDL2 and basic c++
no textures (yet), no gui, just the pure wall&sky&ceiling renderer and user control
game controls:
delete: strafe left
pgdown: strafe right
arrow keys: move
map editor controls:
arrow keys: move selection
q: delete block
d: door block
e: door entry block (from where you can open the door)
w: wall block
1: open "map1.dat" file
2: save to "map1.dat" file
you can view a minimalist version of it under the "rewrite" branch (it was writed on debian, so it will work on linux)
meanwhile i want to fully rewrite the master branch, add sprites, textures etc